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Posted: Tue Apr 14, 2009 3:47 pm
by pkk
Raveen wrote:QUOTE (Raveen @ Apr 14 2009, 11:13 AM) Won't that just broadcast the "Station at risk from TP" message? You really want a new message dedicated to station drones.
You can change that message with the next FAZ release to just "Station at risk".

CODEsrc/Igc/common.cpp line 2313:

const char* GetClusterWarningText(ClusterWarning cw)
{
static const char* c_pszAlerts[c_cwMax] =
{
"No threat",
"Enemy fighter spotted",
"Enemy miner spotted",
"Enemy builder spotted",
"Conflict",
"Miner at risk",
"Builder at risk",
"Carrier at risk",
"Enemy bomber spotted",
"Enemy carrier spotted",
"Enemy capital ship spotted",
"Enemy assault ship spotted",
"Enemy transport spotted",
"Station at risk",
"Station at risk by teleport",
"Station at risk of capture"
};

Once again, you can still bomb "uneyed", because the pods will trigger that message, not the bomber. Rix may loose two secs on SB warining.

Posted: Tue Apr 14, 2009 3:52 pm
by Makida
Couldn't you change it to something like "Station at risk by drone" or something else that could be seen to apply to both situations? Or, is it possible at all to simply add another message?

Posted: Tue Apr 14, 2009 3:58 pm
by Icky
Valiance wrote:QUOTE (Valiance @ Apr 13 2009, 07:08 PM) To make up for the sfs
Please stop posting about things you know nothing about.

CD2/3 + Prox = Badass SF

Posted: Tue Apr 14, 2009 4:09 pm
by Adept
Icky wrote:QUOTE (Icky @ Apr 14 2009, 06:58 PM) CD2/3 + Prox = Badass SF
Not to mention one gets to probe in peace in one of those bad boys.

Posted: Tue Apr 14, 2009 9:07 pm
by CronoDroid
Why you people always gotta talk about nerfing Rix? I don't want people to get the "STATION AT RISK" warning so Rix SBs CAN SB uneyed and unhindered besides those rare people who see the drones and pop out to defend. It's perfectly fair considering Rix has never been the strongest faction in the first place. They don't need nerfs I say.

A techpath has to be the best. Let it be Rix Tacspansion.

Posted: Tue Apr 14, 2009 9:44 pm
by HSharp
CronoDroid wrote:QUOTE (CronoDroid @ Apr 14 2009, 10:07 PM) Why you people always gotta talk about nerfing Rix? I don't want people to get the "STATION AT RISK" warning so Rix SBs CAN SB uneyed and unhindered besides those rare people who see the drones and pop out to defend. It's perfectly fair considering Rix has never been the strongest faction in the first place. They don't need nerfs I say.

A techpath has to be the best. Let it be Rix Tacspansion.
Rix isn't the weakest faction thats for sure, they have pretty damn good techpaths no-matter what you choose, there is a reason why it was an expensive fleet in AW.

Posted: Tue Apr 14, 2009 9:57 pm
by sambasti
Actually, if I'm not mistaken, during AW:FC, spidey and aarm agreed to make rix the most expensive faction. I am fairly confident they did that for a reason.

Posted: Wed Apr 15, 2009 2:19 am
by Makida
I thought IC was the most expensive faction during Allegiance Wars.

I'm fully for nerfing IC, if that's what you're suggesting. ^_^

Posted: Wed Apr 15, 2009 2:36 am
by Clay_Pigeon
IC miniguns should fire baby chicks instead of bullets.

Posted: Wed Apr 15, 2009 3:23 am
by mcwarren4
I was attempting to troll Clay Pigeon once again and I saw some of the above comments, but have not read the entire thread. IC was the most expensive faction in AW. First of all, remember that is only two people's opinion on the matter. Not a sample size I would feel comfortable with.

Second, the methodology we used was to simply take each of their ranks and average them. IC just happened to have the highest average weight between the two voters (spidey and aarm), but it was not #1 on both of their lists. I believe spidey ranked belters #1 and IC #2 while aarm ranked IC #1 and something else #2, but belters was further down on his list giving IC the advantage in the average.

Lastly, even though they both voted IC high on the list that doesn't necessarily mean they felt it was the most powerful. IC is widely recognized as the easiest faction to command. I think the fact that they knew they were going to have to give command to multiple people of varying skill levels throughout AW would have been a factor in making IC a more expensive faction given it is more simple to command. I have no idea if that weighed into their own personal equations but it would have swayed mine.

That is all!