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Posted: Wed Feb 18, 2009 6:53 am
by Compellor
...Right. Anyway, progressive signature decrease would be different from any other ship. Basic scouts and Lt SFs have higher sigs than adv scouts/basic SFs, but that's the only example.
Posted: Wed Feb 18, 2009 8:08 am
by Vlymoxyd
I would disagree with lowering the sig of figs, imo, if you want to sneak on miners, you should go tac
But for ints, I'd start with 100% and test it out before raising it to 125%+
As for scan, I think it's fine. If there were no he3 drop, ints would have a much harder time to spot miners. Since I heard it was getting fixed in R5, I'd leave their scan range as it is.
Posted: Wed Feb 18, 2009 8:32 am
by Shizoku
I think every last one of you is a $#@!ing retard. This is a terrible idea.
Posted: Wed Feb 18, 2009 11:20 am
by Cadillac
A-$#@!ing-men
Posted: Wed Feb 18, 2009 8:46 pm
by Adept
CronoDroid wrote:QUOTE (CronoDroid @ Feb 18 2009, 12:35 AM) Either way, I don't think ints need a change. They're meant to be good at killing things after all!
Crono, the interceptor is not supposed to be the multitool of Allegiance. Sometimes your int-lobby comments sound like you'd just like to have int be "the fighting ship" and remove fighters totally from the game. Like this from the other thread.
CronoDroid wrote:QUOTE (CronoDroid @ Feb 18 2009, 08:36 AM) Actually in reality a ship like an int which is designed for combat should be able to reliably pod at least ONE SF before succumbing to the enemy.
Now insert fighter there, as it's also "designed for combat". I don't see you saying figs should be able to mount PPs too, so they would be able to hunt SF's. Why not, by the way?
Posted: Wed Feb 18, 2009 10:07 pm
by Mordechaj
they can already mount mine packs, and they are, at least in concept, more of the all-around ship than int, so yes-> it has sense to have figs using PPs .
Posted: Wed Feb 18, 2009 11:22 pm
by CronoDroid
Adept wrote:QUOTE (Adept @ Feb 18 2009, 12:46 PM) Crono, the interceptor is not supposed to be the multitool of Allegiance. Sometimes your int-lobby comments sound like you'd just like to have int be "the fighting ship" and remove fighters totally from the game. Like this from the other thread.
Now insert fighter there, as it's also "designed for combat". I don't see you saying figs should be able to mount PPs too, so they would be able to hunt SF's. Why not, by the way?
Because around the time Allegiance actually came out it was evident that the fighter was not in-fact as good of a fighter as the int. The fig is the multitool of Alleg, but that doesn't mean it's designed to hunt down enemies and destroy them. The int is designed for hunting things down and killing them.
Let's face it, the only thing Exp is good at is combat, aside from that, they have the least versatility of any of the techpaths. They can't kill miners as well as Sup or Tac can, they can't kill bases as well as the other techpaths, combat is their only forte, plus this is not a broken issue. IF ints were supremely broken killing machines that can do everything (they can't), then maybe I could see the point in nerfing them. But they aren't, and Exp is not overpowered. So why bother?
Hell, I even suggested Figs get a sig reduction rather than Ints getting a sig increase.
Posted: Wed Feb 18, 2009 11:55 pm
by juckto
QUOTE The int is designed for boosting towards things and killing them.[/quote]
Fixed.
Nothing about the int's "design" indicates to me that it was designed for hunting. Its lack of ripcord, low cruising speed, and its pathetic scan indicates the opposite.
Posted: Thu Feb 19, 2009 12:47 am
by sambasti
Ints are supposed to be brute force destruction ships. They are not meant to sneak 2 sectors, boost, kill a scout, then solo a miner. They also aren't meant to boost through an empty sectors and still reach the miner before the d gets there.
Posted: Thu Feb 19, 2009 1:18 am
by Gappy
I'd rather see their fuel lowered a bit myself, but an increase to 125% sig would also go a long way.