Page 3 of 3
Posted: Wed Nov 14, 2007 11:12 pm
by Cadillac
Btw guys for models I think the MS original factions should be more than enough for us to play with for now.
(I think the plan was to only have IC and Giga for the moment)
Posted: Wed Nov 14, 2007 11:14 pm
by Mordechaj
darn. somehow i managed not to see his second work at all. /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
the first scout is giga for me. the second one belters. but it'd be just a small re-work to make it IC (just a bit more aerodinamic, and with slightly more elegant box behind and smaller rear fins).
Posted: Thu Nov 15, 2007 7:49 am
by the_dare
i have to agree with caddy only try and work on the two ms factions!
Posted: Thu Nov 15, 2007 9:30 am
by HSharp
uhhhm why? I think Veggy is happy moddelling Dreg (and possibly TF) and thats all we need to sperate different factions, different models. Hopefully we can make it like Alleg and have cores so other details can be worked out by core devs.
The first alpha test of the game it really wont matter what models are used could just take loads or random models just to make sure the engine runs.
Posted: Thu Nov 15, 2007 10:31 am
by juckto
In the grim darkness of the far future, there is only kick stands!
Seriously, make them trikes, at very least. The second one is slightly better, but the first one looks like it'd tip over going around a corner - and it's supposed to be getting used in a plantery war?!
Posted: Thu Nov 15, 2007 12:23 pm
by radruin
HSharp wrote:QUOTE (HSharp @ Nov 15 2007, 04:30 AM) uhhhm why? I think Veggy is happy moddelling Dreg (and possibly TF) and thats all we need to sperate different factions, different models. Hopefully we can make it like Alleg and have cores so other details can be worked out by core devs.
We're starting with two factions, balancing them, adding another, balancing it, adding a fourth, balancing it, etc.
This approach, I think, will make it easier.
QUOTE The first alpha test of the game it really wont matter what models are used could just take loads or random models just to make sure the engine runs.[/quote]This is true; however, we do need to have all the models for two factions, so that once we begin the lets-get-everything-balanced stage, we have the right models.
If Vegeta is doing Dregkhlar, then I guess we could do Dregkhlar and something else. Only reason I suggested we start with IC and Giga is that they're both human; less likely to have odd techs and unique vehicles (harder to balance)
Posted: Thu Nov 15, 2007 3:29 pm
by the_dare
definitely so you started dev yet?
Posted: Thu Nov 15, 2007 4:18 pm
by radruin
AAaaalmost; I'm about to embark on a tutorial to make a simple game; I'm just using it to figure out how to structure everything so it's networkable (I've never done anything networked before). Then I'll get Torque and get a-started.
Posted: Thu Nov 15, 2007 4:35 pm
by the_dare
gj
would help but have given coding up!
also would have to re learn c++ but il help with artwork instead!!
might still have a look at web coding though!! hopefully i can remember some cgi! any way need web programming for gcse it!
Posted: Thu May 22, 2008 6:07 pm
by redavian
i think the 2nd one is more ic, it looks sort of... helicopter-y