Just a little something I threw together.

The land-based version of Allegiance, under construction.
WyldKarde
Posts: 229
Joined: Thu Feb 24, 2005 8:00 am
Location: 127.0.0.1

Post by WyldKarde »

Presenting the Iron Coalition all-terrain scout bike.



Scouts in Quantus should be motorbikes. /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />
--WK
Image
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

me likey
Image
Image
Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

I had a chat with wyld, and he helped me figure out how to make some of these things, so I might be making some stuff.
Image Image Image
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
craigp
Posts: 177
Joined: Fri May 11, 2007 2:59 pm
Location: Boston, MA
Contact:

Post by craigp »

Cadillac wrote:QUOTE (Cadillac @ Nov 12 2007, 01:39 PM) I had a chat with wyld, and he helped me figure out how to make some of these things, so I might be making some stuff.
If you're using Torque, keep in mind that vehicle models should come in several different parts. Separating every vehicle into chassis, shocks, and wheels lets Torque do fairly realistic things (both visually and physically). It also lets you re-use models by scaling up or down and attaching different components.

And, yes, turrets should be a different model as well. Upgrading a turret could then be a matter of changing the turret model: same animation code, but now it looks cooler. Since Torque vehicles allow for arbitrary mount points, you could have vehicles which can mount a variety of guns in a variety of positions, and the model would update to reflect the current armament.

-Craig
Last edited by craigp on Mon Nov 12, 2007 9:59 pm, edited 1 time in total.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

And you can 'look' with the guns without physically moving. Very handy!
Image
ImageImage
Cadillac
Posts: 11578
Joined: Fri Sep 01, 2006 9:42 am
Location: London, UK

Post by Cadillac »

Sure, that would be the equivalent to a vector lock in alleg i guess, but much harder to pull off in Quantus because of the terrain /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Image Image Image
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

Thanks Datamine, that's good to know. I'm going to post that in the Vehicles thread too

Oh and Good job, Wylde. I like it
Last edited by radruin on Tue Nov 13, 2007 2:27 am, edited 1 time in total.
Image
QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

how many verts ect?
Image
Image
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

bike looks fan-$#@!ing-tastic, and the little things on the sides which may be exhausts or afterburners are the piérce dé resistánce. The only problem I have is that its hosted in crappy imageshack
Image
Image
WyldKarde
Posts: 229
Joined: Thu Feb 24, 2005 8:00 am
Location: 127.0.0.1

Post by WyldKarde »

Bad news, Sharp. It's imageshack again!

This chunkified beastie was originally intended to be a Gigacorp scout bike, which is why the cockpit section resembles their spaceborne scout somewhat.



But having finished this particular groove, I gotta say I think it's got more of a Belters vibe to it. What d'you think?
--WK
Image
Post Reply