my new Faction :)

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

my res is 2048*2048

they are 24 bit
Last edited by Loriana on Fri Jul 06, 2007 1:20 pm, edited 1 time in total.
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BobtheHobo
Posts: 117
Joined: Fri Mar 30, 2007 11:05 pm

Post by BobtheHobo »

I like the idea behind wierd green fungi collecting radiation for energy, because it provides a cool source of income. According to the storyline He3 is valuable because it is the fuel that all ships need. With green fungi collecting energy, you don't need He3, so you make money by building stuff with green fungi on it, instead of mining He3. You could build solar panels on any asteroid to generate money. No miners, just weird, green, rocks.
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Will nan for food.
Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

you mean funghi panels /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

got a new one. a fig or stealth fighter this time.

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Kap
Posts: 1466
Joined: Tue Jan 09, 2007 5:20 am
Location: Mexico

Post by Kap »

Awesome work
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If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Wow. Just wow. Loriana, you're my hero.

And by the way, maybe make every ship cost money to go along with Barr's idea of having everything produce money.
So, you need to protect your stuff? Ask the comm for $50 to get your scout and probe, or get your Int and smash.

I once read MS had an idea similar to what I'm posting here for it, like every ship costed money (that's why they invented non-donation) except the scout and to gain money you had to go out and do stuff for your commander as a scout or gather loose debris.
Hmmm, maybe make a faction specific item out there that you force everyone to collect? This might be the response to everyone that ever thought "pilotable miners".
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
Barrager
Posts: 341
Joined: Mon Dec 22, 2003 8:00 am
Location: Boston, Ma

Post by Barrager »

the newbies would have a school day if they could actually collect money. thats all they'd do and they'd go hoard it... Newbies are all pirates deep down inside and it's our duty to rip that notion violently out of their systems not enforce it
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Kap
Posts: 1466
Joined: Tue Jan 09, 2007 5:20 am
Location: Mexico

Post by Kap »

Death3D wrote:QUOTE (Death3D @ Jul 6 2007, 02:36 PM) Wow. Just wow. Loriana, you're my heroine
Fixed.
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If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

i've been working on a garrison too yesterday, it still needs mapping though.



Last edited by Loriana on Sat Jul 07, 2007 8:52 am, edited 1 time in total.
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Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

Wow... friggin awesome Garr!!!! It's got 3 ports tho. Does that mean two for entry and one for exit?

It's got alot of elements that you could use as a theme to make it common among all of your other bases. Can't wait to see what your SY looks like. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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