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Posted: Mon Jan 15, 2007 12:20 am
by Grimmwolf_GB
And one of the high res files from mesial's site is still buggy and crashes Allegiance. I cannot tell you which one though. Is there a way to check those files? We need to be able to properly certify them.
Posted: Mon Jan 15, 2007 12:35 am
by mdvalley
From mapmakerigc.cpp:
Code: Select all
const char * CmapMakerIGC::smszPlanetName[c_NumberOfPlanetPosters] =
{
"nebplnt36bmp",
"nebplnt35bmp",
"nebplnt02bmp",
"nebplnt23bmp",
"nebplnt19bmp",
"nebplnt01bmp",
"nebplnt03bmp",
"nebplnt04bmp",
"nebplnt05bmp",
"nebplnt06bmp",
"nebplnt07bmp",
"nebplnt08bmp",
"nebplnt09bmp",
"nebplnt10bmp",
"nebplnt11bmp",
"nebplnt12bmp",
"nebplnt16bmp",
"nebplnt19bmp",
"nebplnt24bmp",
"nebplnt25bmp",
"nebplnt29bmp",
"nebplnt30bmp",
"nebplnt31bmp",
"nebplnt33bmp",
"nebplnt37bmp"
};
From a quick browse, it looks like Alleg chooses one at random when generating the sector.
Posted: Mon Jan 15, 2007 8:05 am
by Quia
Guess that means we can't assign certain nebplanet bmp's to sectors(IE, sector mars having a picture of Mars..)
What about the environment bmps?
Posted: Mon Jan 15, 2007 2:19 pm
by mesial
And it looks like that with a slight code change, we could add even more images to that array. Like nebplnt13bmp, nebplnt14bmp, nebplnt15bmp, nebplnt17bmp, nebplnt18bmp, so on and so forth.
Posted: Mon Jan 15, 2007 2:26 pm
by madpeople
Quia wrote:QUOTE (Quia @ Jan 15 2007, 08:05 AM) Guess that means we can't assign certain nebplanet bmp's to sectors(IE, sector mars having a picture of Mars..)
What about the environment bmps?
looks like you can in the map editor
Posted: Tue Jan 16, 2007 12:34 am
by Your_Persona
_SRM_Mesial wrote:QUOTE (_SRM_Mesial @ Jan 15 2007, 07:19 AM) And it looks like that with a slight code change, we could add even more images to that array. Like nebplnt13bmp, nebplnt14bmp, nebplnt15bmp, nebplnt17bmp, nebplnt18bmp, so on and so forth.
might as well just have it read from a file.
Posted: Wed Jan 17, 2007 3:20 pm
by Zapper
Excuse me???
Is the Starwars Highres fixed and the download file replaced with the fixed files!!!
Thx
Zap. Evil ass always.
Posted: Wed Jan 17, 2007 3:48 pm
by mesial
That never did get answered, did it...
Posted: Thu Jan 18, 2007 11:44 pm
by Weedman
stupid starwars
Posted: Wed Jan 24, 2007 2:30 am
by Weedman
I never did say thanks Adaven for doing this. Now they actually look up to par. I must have goofed on which escape pod bitmap I gave you, because the mapping is wrong on it, so I might need to look for the right one.
Damn they look too sexy, I would hate to leave the capital ships unconverted /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Now I might have room to get all the ISD textures on a 2048 x2048, maybe, not sure, the texture mapping is a bit more complicated I guess