The recon tie, and the medium tie both bug out, in the f3 and f4 inbase views, they show up funny, like the models dont fit right. the CVH is there, but the skin is flickery, like it doesnt fit, all the colors scattered in the wrong place.
as soon as you launch POOF. your pc locks up.
please fix?? /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />
Star Wars Highres
Uh oh, sounds like somebody used MDLfx. /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
Last edited by mesial on Fri Jan 05, 2007 2:41 pm, edited 1 time in total.
Allegiance Terror Alert Level: HIGH
Yes, Star Wars was done with mdlfx, which is probably responsible for the problems. In fact, everything I've put out was done w/ mdlfx, but iirc mad or someone made correction packs for the environments and/or rocks (thank you very much /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
i made the pack, but i need it hosted somewhere other than rapid share really...
its probably better to make it with the original .bmps (i don't know if using .bmps created by mdlfx from bmp.mdls is ok, it probably is but...)
shouldn't it all be the same brightness?
perhaps brighten the darker part, some rocks look quite dark in game ..
its probably better to make it with the original .bmps (i don't know if using .bmps created by mdlfx from bmp.mdls is ok, it probably is but...)
p.s. why is there a lighter stripe on the asteroid texture?madpeople wrote:QUOTE (madpeople @ Dec 24 2006, 02:17 PM) i just opened the rocks from adaven's pack with mdlfx and saved them as .bmp then converted the .bmp s with mdlc and made a .zip of them.
i'm going to test them later today, would anyone like to host the pack?
i'm uploading it to rapidshare as a temporary host, mainly so anyone who wants to host it can dl it from there, and so lyncor can dl it to see if it fixes the problem, though, i cant say wether it works or not, as at the time of this post i haven't tried using it (it should work /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
http://rapidshare.com/files/8784507/HighRe...ks2048.zip.html
shouldn't it all be the same brightness?
perhaps brighten the darker part, some rocks look quite dark in game ..
HighResRocks2048.zip Hosted your resaved pack, Madp.
I never had any troubles with Adaven's originals, but better safe than sorry.
I never had any troubles with Adaven's originals, but better safe than sorry.


Test them.._SRM_Mesial wrote:QUOTE (_SRM_Mesial @ Jan 10 2007, 02:40 PM) How about the 1024 res pack? Was that done with mdlfx? I'm almost done with the nebula/planet section and I am wondering if that pack was done with mdlfx or mdlc. too.
Happy Crashing
Zap
Life suck's and then u play Alleg.
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