Star Wars Highres

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

The recon tie, and the medium tie both bug out, in the f3 and f4 inbase views, they show up funny, like the models dont fit right. the CVH is there, but the skin is flickery, like it doesnt fit, all the colors scattered in the wrong place.

as soon as you launch POOF. your pc locks up.

please fix?? /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Uh oh, sounds like somebody used MDLfx. /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
Last edited by mesial on Fri Jan 05, 2007 2:41 pm, edited 1 time in total.
Allegiance Terror Alert Level: HIGH
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

yeah, sw was released before i started my campaign to get everyone to use mdlc.

i think most recent packs have used mdlc, but i'm not sure which packs weren't made with mdlc.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

I'll begin by dumping the file(s) that I have and wait on building that area of my site till this is clarified.
Allegiance Terror Alert Level: HIGH
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Yes, Star Wars was done with mdlfx, which is probably responsible for the problems. In fact, everything I've put out was done w/ mdlfx, but iirc mad or someone made correction packs for the environments and/or rocks (thank you very much /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

i made the pack, but i need it hosted somewhere other than rapid share really...

its probably better to make it with the original .bmps (i don't know if using .bmps created by mdlfx from bmp.mdls is ok, it probably is but...)
madpeople wrote:QUOTE (madpeople @ Dec 24 2006, 02:17 PM) i just opened the rocks from adaven's pack with mdlfx and saved them as .bmp then converted the .bmp s with mdlc and made a .zip of them.

i'm going to test them later today, would anyone like to host the pack?

i'm uploading it to rapidshare as a temporary host, mainly so anyone who wants to host it can dl it from there, and so lyncor can dl it to see if it fixes the problem, though, i cant say wether it works or not, as at the time of this post i haven't tried using it (it should work /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )

http://rapidshare.com/files/8784507/HighRe...ks2048.zip.html
p.s. why is there a lighter stripe on the asteroid texture?
shouldn't it all be the same brightness?

perhaps brighten the darker part, some rocks look quite dark in game ..
Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

HighResRocks2048.zip Hosted your resaved pack, Madp.
I never had any troubles with Adaven's originals, but better safe than sorry.
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mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

updated on my site too.
Allegiance Terror Alert Level: HIGH
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

How about the 1024 res pack? Was that done with mdlfx? I'm almost done with the nebula/planet section and I am wondering if that pack was done with mdlfx or mdlc. too.
Allegiance Terror Alert Level: HIGH
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

_SRM_Mesial wrote:QUOTE (_SRM_Mesial @ Jan 10 2007, 02:40 PM) How about the 1024 res pack? Was that done with mdlfx? I'm almost done with the nebula/planet section and I am wondering if that pack was done with mdlfx or mdlc. too.
Test them..

Happy Crashing
Zap
Life suck's and then u play Alleg.
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