Posted: Wed Aug 09, 2006 9:46 pm
You forget to calculate the nans, that rip and the defenders, that pod the attackers and then proceed to kill the miners.
Space battles since 2000
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Tigereye wrote:QUOTE (Tigereye @ Aug 9 2006, 04:49 PM) It'll go down a lot faster with gatt1/dumb1 (less than half the time it would take with dis1/dumb1)
A solo scout with 1 reserve rack of dumb1s and 4 racks of ammo will take it down in about 300s.
A solo scout with a full belly of dumb1s firing a dis1 will take it down in about 700s.
--TE
I'm not suggesting tying the light/standard carriers to SY, just to the SY tag. I'm all for keeping them in the garrison, albeit with considerable pricing increases. Besides, if we need better carriers, we can get the SY and give the carrier defensive capacities and get around the AI.Badger wrote:QUOTE (Badger @ Aug 9 2006, 10:58 AM) imo, you are trying to make too many changes to the carriers at once. If you move it to the SY, it will not get utilized as much. Why spend 10k on a drone carrier when you can put it towards a frigate or something that kills bases and win the game?
Carriers, imo, are tools. they are mid-game tech that provide a platform for ships to operate from. Allowing them to be utilized 10-20 min into the game means the other team has had time to get some sort of tech up and to expand some. They can properly defend against the carriers, which still allow for the enmy to utilize them well. If they go Sup or Tac, Carriers are still very useful for the rest of the game if you get them early on. Delaying the time in which a team can get them is good. Making it so they cannot be utilized until a team has SY is basically taking them out of the game.
Rakinite wrote:QUOTE (Rakinite @ Aug 10 2006, 09:46 AM) A bit late, but...
I'm not suggesting tying the light/standard carriers to SY, just to the SY tag. I'm all for keeping them in the garrison, albeit with considerable pricing increases. Besides, if we need better carriers, we can get the SY and give the carrier defensive capacities and get around the AI.
Well... I just found out that 00.05.00 might be delayed for another month, so... I am going to include all the planned changes for the existing factions into a 00.04.5x release. We can probably have a public test in a few days.MadAccountant wrote:QUOTE (MadAccountant @ Aug 10 2006, 07:52 AM) Is a few weeks longer than two weeks? This has been a problem for a LONG time and I hope for something earlier rather than later.