Page 17 of 50
Posted: Mon Mar 28, 2011 1:19 am
by Death3D
Approved.
Posted: Wed Apr 13, 2011 12:06 pm
by Nice_Guy
BUSHBAM wrote:QUOTE (BUSHBAM @ Mar 4 2011, 01:41 AM) ...
We have to incresce the amount of time the game is actually being played versus the time that players sit around waiting for a game to start. The lul before games have almost become apart of the game and no doubt some people proberly feel it is a part, but know one who has not been around the game for a long time is going to be interested in that. many new people get distracted from the lobby just waiting for a game to start and the fact that there already is limited amount of games to choose from only worsens the problem. Noobs need games, lots of availabe games in progress so that they can learn. r
...
Resurrecting an old post because this thread is clearly veering off topic, but it's a VERY important thread. I am in the process of trying to get my sons interesting in the game, and I agree that when we log on and see very little action going on, that there is low tolerance to sit around and wait for something to happen. So given our current low player base that we are working to build up, I wonder if there's some sort of "2 on 2" form of Alleg that we can come up with that will be fun and stay in the spirit of the game, while maybe working to hone a few important skills at a time. Ideas such as:
2 vs 2 - Single sector bomb rush - Be the first to mine and/or upgrade your half of the sector to the point where your bombing tech can overcome the enemy's ability to defend his base.
2 vs 2 - Econo-mizer - Be the first to amass X quantity of $$$ within a short enough time period that you know you're not going to lose straight out of the gate.
2 vs 2 - Fighter training - Be the first to amass X quantity of killz. Let the powerups be high and random so newb pilots can get some cheap kills and keep themselves interested.
etc.
Doesn't have to be just 2 vs 2, BTW...could be 3 vs 3, etc.
BTW, I have other thoughts on player base growth, but they're all related to the community, not the game. If you pay attention to what all the other popular online games are doing out there, they are TOTALLY paying attention to the community aspect and making sure that folks can ENJOY their game time. For a newb, he's got to be able to walk through a progressive series of accomplishments to make him feel like he's starting to master the game. Since there's no real "leveling up" in this game, those accomplishments have to come about in other means, which is usually some experienced pilot taking a fresh player under his wing and teaching him the ropes and patting him on the back as he gets better and better.
Just thinking.
Posted: Wed Apr 13, 2011 12:11 pm
by TheCorsair
Over 1000 used to play. The question is why did 600 of those stop playing?
Surely there are heaps of peoples emails in the database. Why can't a reminder email be sent out to them all to come back and get them interested again.
Posted: Wed Apr 13, 2011 12:14 pm
by Icky
I think the single biggest thing we can do to fix a lot of this is to have a "global" lobby that you can join games from.
Nothing kills a good game of alleg like all the euros logging out/going AFK, then the North/Central/South Americans try to move to another server and lose half the players in the meantime.
Being able to "move" servers without having everyone log out of their game, all join the same one (often multiple people make a "new main") then form up teams would be huge.
Posted: Wed Apr 13, 2011 12:51 pm
by peet
To be honest, I think the "moving" server will not be a big issue in the future. We now have 4 game servers. Seeing the lack of players on some of them, I wonder if the financiers will pay for a renewal of the server rental fee. They could go on a nice weekend trip for that money with the gf / wife / kids.
And yes, I am repeating myself

Posted: Wed Apr 13, 2011 12:52 pm
by Duckwarrior
There is also the fact that the game stopped being fun to play.
Plenty of reasons for it, but they are all personal to us. My loathing of X, Y or Z isn't the same X, Y & Z that turned others away. Individually we are no loss to the game, collectively Allegiance feels the pain. It's a shame, because Allegiance is an absolutely great game, and I would love for it to have a thriving and expanding playerbase.
But I for one can't see myself ever playing again while my own pet hate is still present.
Posted: Wed Apr 13, 2011 1:39 pm
by HJ_KG
,
Posted: Wed Apr 13, 2011 2:41 pm
by JimmyNighthawk
PLAYERBASE GROWTH PACK #1
SELL THIS GAME OVER eBAY!!!!
Posted: Wed Apr 13, 2011 3:15 pm
by Alien51
TheCorsair wrote:QUOTE (TheCorsair @ Apr 13 2011, 08:11 AM) Over 1000 used to play. The question is why did 600 of those stop playing?
Surely there are heaps of peoples emails in the database. Why can't a reminder email be sent out to them all to come back and get them interested again.
I like that idea. I recently got an email from the BattleZone community. So I went and played a game, haven't in over a year. There just needs to be something to come back to, new things... Like XC. But I hope for more drastic changes.
Posted: Wed Apr 13, 2011 4:15 pm
by takingarms1
Duckwarrior wrote:QUOTE (Duckwarrior @ Apr 13 2011, 08:52 AM) But I for one can't see myself ever playing again while my own pet hate is still present.
Please specify the identity of this pet so that we can have him/her/them eliminated from the community. No price is too high with the return of Duckus Maximus at stake.