Faction: Omicron Hive

Catch-all for all development not having a specific forum.
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

Ram, that garr looks really creepy! Awesome job! `ym
lemon_pie
Posts: 54
Joined: Mon May 14, 2007 10:42 pm
Location: siting infront of my computer mindlessly drawn to the shiny things

Post by lemon_pie »

Gothmog wrote:QUOTE (Gothmog @ Jan 15 2007, 01:51 AM) *cough* star wars ripoff *cough*



Or is that a voinian dreadnought?
havent we got enough of star wars...... and if it makes through id hate to be facing all those lawsuits
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Sweet&sour ooh, sourpatch kids^_^
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

I think the tele/ref could do with something on the circle. Could you replicate the top two "layers" of the garr and paste them on the circle? Here's the part I mean:
Last edited by juckto on Mon Aug 06, 2007 11:26 pm, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

Heck, you could do alot with parts of the garr. Take a pie-slice 1/3 of a garr, make it more clam shaped, and you can have an op or techbase.

Or since you did all the work on those legs, just make them bigger and open them up and you can have an SY similar to SY's from other factions. Lots of possibilities.
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Version2 and I think final version of the teleref
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
ShadowFox_
Posts: 518
Joined: Thu Dec 15, 2005 8:00 am
Location: Seattle
Contact:

Post by ShadowFox_ »

BUMP
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beeman
Posts: 630
Joined: Sat Nov 18, 2006 3:01 am
Location: Huntsville, AL

Post by beeman »

Damn!! Those models are creeeepy. I can't stand spiders and this faction already gives me the willies. Great job guys!!! Just keep them away from me!!!!


ohhhh....nasty idea. How about a "sticky web" weapon...it knocks the enemies speed to 0 instantly. Makes him a sitiing duck. Also would make bbr defense nice and utility hunting sweet....just a thought.
Last edited by beeman on Tue Aug 07, 2007 1:02 pm, edited 1 time in total.
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"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
Barrager
Posts: 341
Joined: Mon Dec 22, 2003 8:00 am
Location: Boston, Ma

Post by Barrager »

that would definately replace prox mines but also thats definately a code change
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Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Me and some other guy cant wait for this to come out. Great work weedman, cant wait for a good hardcore bombing and cap ship faction.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

The hvy outpost model is complete (or near complete) and is imported to milkshape.
2200 triangles
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
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