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phungus420
Posts: 78
Joined: Fri Oct 17, 2008 11:24 am

Post by phungus420 »

Adept wrote:QUOTE (Adept @ Mar 26 2012, 07:05 AM) I'd like to move the ship hull GA to exp, and move range GA somewhere else. That way the reduced booster range ints are more sturdy, but figs retain the gun range advantage of 600 vs. 400 meters. It would result in more flimsy figs as well. Where the range GA should go is a different thing. It could go to tac, and something from there could get swapped to sup, if upping fig gun range from the 600 seems like it's too much.


Multi teching is something I expect to see more since the shorter range ints need booster 2 to fly like pre cc_14 ones.
Why not just swap range and damage GAs with Ship Hull GA, so sup gets MOAR POWAH (especially with missile gas) and expo gets more robust ships?
qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

tbh if we're speaking of fun , in ints I like to shoot and in figs I like to minepack.
so w/e
Last edited by qqmwoarplox on Mon Mar 26, 2012 7:34 pm, edited 1 time in total.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

minepacks are the most important element of dogfighting with a fighter and it's a concept that only a handful of people can grasp
even if your enemy doesn't even hit your minepack, it's important because it buys you more time to keep your range and fire from a distance.
There's a new sheriff in town.
Phalanxe
Posts: 1342
Joined: Thu Dec 25, 2008 7:41 pm
Location: Argentina

Post by Phalanxe »

im pretty pretty sure sup>exp right now.

now comms insist in going exp because it's kinda easier? yes

yet sup is better overall

belt sup>exp
rix sup>exp
dreg sup>exp
tf sup>exp
giga sup>exp
Last edited by Phalanxe on Tue Mar 27, 2012 1:09 am, edited 1 time in total.
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

Shields on carriers creates a docking bug, you can get away with it on ASS carriers because you can use thrusters to keep it in line, but with the AI, that damn thing gets buggy.
TurkeyXIII
Posts: 1460
Joined: Thu Dec 06, 2007 3:18 am
Location: Melbourne, Aus

Post by TurkeyXIII »

trac indicates that this has been fixed for R6. (#20)
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

Psychosis wrote:QUOTE (Psychosis @ Mar 26 2012, 09:47 PM) Shields on carriers creates a docking bug, you can get away with it on ASS carriers because you can use thrusters to keep it in line, but with the AI, that damn thing gets buggy.
K that may be, but when's the last time anyone docked a carrier drone?

EDIT:
RoyBrown wrote:QUOTE (RoyBrown @ Mar 26 2012, 02:03 PM) You want to improve carrier strength?! :o
They may be powerful in beginning game. But once mk3 tech is up they die much too fast to be worth their investment.
Last edited by Alien51 on Tue Mar 27, 2012 2:29 am, edited 1 time in total.
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Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

RoyBrown wrote:QUOTE (RoyBrown @ Mar 26 2012, 09:03 PM) You want to improve carrier strength?! :o
+1
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

Alien51 wrote:QUOTE (Alien51 @ Mar 26 2012, 10:23 PM) K that may be, but when's the last time anyone docked a carrier drone?
He means docking AT a carrier, not docking the carrier itself. i.e. the whole purpose of carriers.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
BillyBishop
Posts: 476
Joined: Thu Sep 02, 2010 7:52 pm
Location: Calgary Montreal Vancouver (depending heh)

Post by BillyBishop »

Please quickly release cc14b with the heavy scouts proper probe loadout and any other simple changes.

And get it on planet and mach.

Thank-you.
Last edited by BillyBishop on Tue Mar 27, 2012 3:06 pm, edited 1 time in total.
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