Why not just swap range and damage GAs with Ship Hull GA, so sup gets MOAR POWAH (especially with missile gas) and expo gets more robust ships?Adept wrote:QUOTE (Adept @ Mar 26 2012, 07:05 AM) I'd like to move the ship hull GA to exp, and move range GA somewhere else. That way the reduced booster range ints are more sturdy, but figs retain the gun range advantage of 600 vs. 400 meters. It would result in more flimsy figs as well. Where the range GA should go is a different thing. It could go to tac, and something from there could get swapped to sup, if upping fig gun range from the 600 seems like it's too much.
Multi teching is something I expect to see more since the shorter range ints need booster 2 to fly like pre cc_14 ones.
CC14 Preview
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phungus420
- Posts: 78
- Joined: Fri Oct 17, 2008 11:24 am
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qqmwoarplox
- Posts: 1647
- Joined: Thu Feb 09, 2012 8:18 pm
tbh if we're speaking of fun , in ints I like to shoot and in figs I like to minepack.
so w/e
so w/e
Last edited by qqmwoarplox on Mon Mar 26, 2012 7:34 pm, edited 1 time in total.
minepacks are the most important element of dogfighting with a fighter and it's a concept that only a handful of people can grasp
even if your enemy doesn't even hit your minepack, it's important because it buys you more time to keep your range and fire from a distance.
even if your enemy doesn't even hit your minepack, it's important because it buys you more time to keep your range and fire from a distance.
There's a new sheriff in town.
im pretty pretty sure sup>exp right now.
now comms insist in going exp because it's kinda easier? yes
yet sup is better overall
belt sup>exp
rix sup>exp
dreg sup>exp
tf sup>exp
giga sup>exp
now comms insist in going exp because it's kinda easier? yes
yet sup is better overall
belt sup>exp
rix sup>exp
dreg sup>exp
tf sup>exp
giga sup>exp
Last edited by Phalanxe on Tue Mar 27, 2012 1:09 am, edited 1 time in total.
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
100%
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TurkeyXIII
- Posts: 1460
- Joined: Thu Dec 06, 2007 3:18 am
- Location: Melbourne, Aus
trac indicates that this has been fixed for R6. (#20)
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]


K that may be, but when's the last time anyone docked a carrier drone?Psychosis wrote:QUOTE (Psychosis @ Mar 26 2012, 09:47 PM) Shields on carriers creates a docking bug, you can get away with it on ASS carriers because you can use thrusters to keep it in line, but with the AI, that damn thing gets buggy.
EDIT:
They may be powerful in beginning game. But once mk3 tech is up they die much too fast to be worth their investment.RoyBrown wrote:QUOTE (RoyBrown @ Mar 26 2012, 02:03 PM) You want to improve carrier strength?!![]()
Last edited by Alien51 on Tue Mar 27, 2012 2:29 am, edited 1 time in total.
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He means docking AT a carrier, not docking the carrier itself. i.e. the whole purpose of carriers.Alien51 wrote:QUOTE (Alien51 @ Mar 26 2012, 10:23 PM) K that may be, but when's the last time anyone docked a carrier drone?
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
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BillyBishop
- Posts: 476
- Joined: Thu Sep 02, 2010 7:52 pm
- Location: Calgary Montreal Vancouver (depending heh)
Please quickly release cc14b with the heavy scouts proper probe loadout and any other simple changes.
And get it on planet and mach.
Thank-you.
And get it on planet and mach.
Thank-you.
Last edited by BillyBishop on Tue Mar 27, 2012 3:06 pm, edited 1 time in total.




