Rix heavy scouts

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SpaceJunk
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Post by SpaceJunk »

Remove the turret and put it in mini-Guardians that can rip to SR scouts. :P
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juckto
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Post by juckto »

QUOTE But we are trying to condense some of the ones that it's just stupid to have apart[/quote]
You may find this >!New!< page useful:

http://www.freeallegiance.org/FAW/index.php/Damage_chart
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Dorjan
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Post by Dorjan »

spideycw wrote:QUOTE (spideycw @ Apr 10 2009, 03:49 PM) Brood you should know from our Heavy Scouting adventures together how deadly they are when well piloted...
But how much more effective are both of you if you were in a hvy scout un-turreted and he was in a hvy int, eh? :P

And err, cheese?
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
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Except the big about dorjan being jelly, that's just spidey's ego.
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zombywoof
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Post by zombywoof »

juckto wrote:QUOTE (juckto @ Apr 13 2009, 03:23 AM) You may find this >!New!< page useful:

http://www.freeallegiance.org/FAW/index.php/Damage_chart
Does that chart imply that ramming basses can kill them?

`ys
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Adept
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Post by Adept »

phoenix1 wrote:QUOTE (phoenix1 @ Apr 15 2009, 08:59 PM) Does that chart imply that ramming basses can kill them?

`ys
I remember vlymoxyd working out how many full speed heavy int rams it takes to kill an IC tele. Luckily I've forgotten the ansver :P
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<bp|> Maybe when I grow up I can be a troll like PsycH
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Makida
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Post by Makida »

Adept wrote:QUOTE (Adept @ Apr 15 2009, 02:37 PM) I remember vlymoxyd working out how many full speed heavy int rams it takes to kill an IC tele. Luckily I've forgotten the ansver :P
But sir; that is awesome. O_O
WxPhoenix
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Post by WxPhoenix »

Ive once killed a Bios garrison in a heavy int
Exo
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Location: London

Post by Exo »

Sealer wrote:QUOTE (Sealer @ Apr 11 2009, 08:38 PM) An idea I had was to make heavy scouts a different ship from advanced scouts (so that one could choose both) maintaing most of its firepower, but having higher signature, less scan range and somehow less speed. It's probably not realistic though.
Leave Adv scouts in Starbase.

Move Heavy Scouts to Garrison, chop out their scan range and massively high speed (make it approximately fig speed +30), leave the QL option and turret.

Now use it as the base ship from which to purchase a gunship (once you have your Starbase).
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HSharp
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Post by HSharp »

Exo wrote:QUOTE (Exo @ Apr 17 2009, 12:25 PM) Leave Adv scouts in Starbase.

Move Heavy Scouts to Garrison, chop out their scan range and massively high speed (make it approximately fig speed +30), leave the QL option and turret.

Now use it as the base ship from which to purchase a gunship (once you have your Starbase).
Your turning Heavy scout into ultra light gunship?
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Makida
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Post by Makida »

Exo wrote:QUOTE (Exo @ Apr 17 2009, 07:25 AM) Leave Adv scouts in Starbase.

Move Heavy Scouts to Garrison, chop out their scan range and massively high speed (make it approximately fig speed +30), leave the QL option and turret.

Now use it as the base ship from which to purchase a gunship (once you have your Starbase).
I do not think that this makes sense. :( Heavy Scout should still have *something* to do with... scouts.
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