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Posted: Sun Apr 01, 2007 6:43 pm
by Weedman
Mammoth done, pending the dockin action works

Posted: Fri May 11, 2007 9:27 pm
by Vegeta
Freeza old chap... Of all the factionz Im waitin on.. Besidez "Z" yurz haz me intriuged the most... Kant wait to see it and Damn sure kant wait to turret err I mean play it... Heh when OH komez out... No one will have to wonder where Veggy will be... In someonez turret muhuhaaaaaaa.... well l8z...

Posted: Mon May 28, 2007 3:40 pm
by Weedman


This one is ready to kick some ass

Posted: Mon May 28, 2007 7:16 pm
by Mordechaj
'4


but it will be hard to push it /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Posted: Wed Jun 06, 2007 8:35 pm
by Barrager
I really like have different base models for new factions, Like What GT did except without docking issues. Bases provide different situations especially when attempting to capture bases

Posted: Wed Jun 06, 2007 8:45 pm
by juckto
That reminds me...

I dunno where you guys are up to with developing the bases, but here are some concept sketches I did a while back and have been meaning to upload:
lt tele/ref
base 1
base 2

Posted: Thu Jun 07, 2007 11:06 am
by Puggle
Your 'base 2' would make a good SY I think, with the hanging legs making up the 'girder area' of some of the other SY models.

Posted: Thu Jun 07, 2007 12:57 pm
by Wice
I really like the whole turret faction thing as I kinda like to turretgun /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> models look awesome

Posted: Fri Jun 08, 2007 1:52 pm
by Barrager
Pictures one and 2 could serve as bases for Phoenix or some other faction that is a bit rugged. the third base would go well with the omicron faction

Also, Heres something you could do, this faction takes a lot of manpower. I would consider this to be an adv faction type. Something I think should be done is other than the basic ships, aka the scout with a turret. I think there should be a money cost for all ships, the small ships cost like 50 a piece, this makes the commander heavily rely on a consistent flow of money and it also allows you to pick and choose the smarter players and let the newbies get on turrets also this allows you to sack a bit more hull on them and still be fair. these ships can be tough. My biggest argument is this faction is going to have a lesser amount of ships out because of the very reason it has so many turrets. Make ships cost money and then you can give the ships more hull and shields to compensate for 2 people in them. basically an Int would have 1.3 give or take the normal hull, and the booster should have a quick burst of speed instead of 13seconds of boost. this is make it so the Pilot could use this boost as a combat tactic, Generally I don;t think this faction will have too much maneuverability so ints with a speed burst would allow them to escape a bad situation and then give the turret a chance to hit without bouncing all over the place. I assume also the turrets willl have a slightly greater rang then the pilot.


Figs for instance are meant for a medium range travel ability and I think should have a longer boost but less shake...


I don't know this is jsut speculation.


I stand by the ships cost a bit of money Idea

Posted: Tue Jun 12, 2007 5:06 am
by Weedman
I'm half done with textures for the last ship.

Arr!