Archangelus wrote:QUOTE (Archangelus @ Dec 27 2014, 02:20 PM) You clearly misread what I said. I didnt say to implement back what Fwiffo did, BUT SOMETHING SIMILAR. Maybe I should´ve used the word itself, instead of some weird expression I guess.
Oh I'm sorry I'll think slower so you can keep up.
Fwiffo did a lot of 1 on 1 and personal training.
You would like to do something like that.
Something like that requires one or more pilots who are a) able to teach the basics, b) willing to teach the basics, and c) have time to teach the basics.
Even that is likely to fail because the problem is that Newbie@0 will show up to play and one of the few pilots who fit in categories A, B, and C may be at work/asleep/just not online for whatever reason.
Thus, while the plan of having persistently online players who will take new players into controlled settings to work on the very utter basics of getting your ship to move in a particular direction is nice, it's unfeasible. Which brings me to the two problems with your plan:
1) Flying by yourself on the newbie server versus flying a tutorial, which is better?
2) We have no control over when a newbie wants to fly the game and the best results for retaining newbies is giving them something to do right friggin' now.
QUOTE Tutorials are boring, and very few people bother doing them, because like I said, they are experts in BF4, CS, COD "insert random fps".[/quote]
While it might be true that people want to skip the tutorials, it's very rare that people swap genres or enter entirely new games without wanting a little bit of no-pressure action (often against the AI) to figure out what's going on. People aren't going to come here from COD and think "oh man I can play COD, I can definitely play allegiance!" The two games share virtually nothing in common aside from the fact that you can a) use the left-click button to shoot b) guns.
QUOTE oh, and yeah. Tutorials are boring.[/quote]
Boring, but going into a game and not being able to move in a straight line is less "boring" and more "so frustrating people quit the game and don't come back." In this case, to further Mr. C's analogy, I'm suggesting showing the cat the ball and rolling the ball gently then encouraging the cat to take two steps and bring back the ball. You're suggesting we throw the ball at the cat's face... but just not quite as hard. The vast majority of players are fine taking 15 minutes out of their entire busy lives to fly a simple stupid tutorial that shows the basics on how to move.
QUOTE Back on, cadet was the solution for our tutorial problem, then fwiffo filled the whole left, now we need something else.[/quote]
No it wasn't. Cadet was
not "this is how you fly" it was "this is what you need to be doing." I'm not talking about making pilots good at this game or teaching them "how to play the game" in some metaphysical "one top, one mid, two bot, one jungle and one of the two bot should be a ranged attack damage based character" way but in a "you attack things by right clicking them and move by left clicking on the map" sort of way.