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Posted: Mon Feb 13, 2012 7:41 am
by DonKarnage
missile size is fine, there's a problem with the netcode where a missile still hits even though you've shot it to no health.

I've shot at stealth missiles from a bomber turret, saw the bullets sparking on the surface, hit 5-8 times, health was shown as 0 on the 2nd to 3rd hit, but the missile still hit us and did damage.

Posted: Fri Feb 17, 2012 10:41 pm
by Archangelus
DonKarnage wrote:QUOTE (DonKarnage @ Feb 13 2012, 05:41 AM) missile size is fine, there's a problem with the netcode where a missile still hits even though you've shot it to no health.

I've shot at stealth missiles from a bomber turret, saw the bullets sparking on the surface, hit 5-8 times, health was shown as 0 on the 2nd to 3rd hit, but the missile still hit us and did damage.
I kinda agree, but instead of giving them health, I believe they should assplode at the first hit. But this would probably $#@! up tac.

Posted: Fri Feb 17, 2012 11:27 pm
by Spunkmeyer
There isn't a bug in the netcode. You are seeing the effect of not hitting the missile on the server side. If the server doesn't think you are hitting on the server, it will not send the message that the missile has been destroyed, but the health will go down as the client thinks you are hitting it.

So yeah, bigger size and lower HP will help.

Posted: Fri Feb 24, 2012 3:54 am
by Evan
More CM, lower reload time. Fixed.

Posted: Tue Feb 28, 2012 10:42 pm
by Alien51
Evan wrote:QUOTE (Evan @ Feb 23 2012, 10:54 PM) More CM, lower reload time. Fixed.
That's what I said.

Posted: Tue Feb 28, 2012 11:37 pm
by Mastametz
Evan wrote:QUOTE (Evan @ Feb 23 2012, 07:54 PM) More cm, lower reload time
that's what she said