Posted: Mon Aug 01, 2011 5:18 am
my keen analysis of the scoresheet has revealed that slap > nuke
objections?
objections?
Space battles since 2000
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Thanks for replying. Is your team willing to make some major gameplay changes - ala XC - to properly balance the Tech Paths? Have you guys had any serious balance discussions on this, and are you looking for help?DasSmiter wrote:QUOTE (DasSmiter @ Aug 1 2011, 08:14 AM) Hah sorry for not giving any kind of update on a CC13. There was an attempt to get moving on it about a month and a half ago, but it's hard for me to personally whip things up when working overtime in 100 degree kitchens
I've come up on a bit of a break so perhaps there will be a CC13 this month. If I can whip the old warhorse into shape it won't be too terribly difficult.
Some of this is already in CC12, which boosts both sup and tac significantly, and the next version will have more of this of a similar magnitude more in relation to exp vs sup EDIT: (I take that back, there is a very subtle but sweet tac improvement that may very well make it into CC13). If development continues and we decide to "remake" tac with a big-time change akin to the sniper boost, that will probably be around CC15.phungus420 wrote:QUOTE (phungus420 @ Aug 1 2011, 05:11 PM) Thanks for replying. Is your team willing to make some major gameplay changes - ala XC - to properly balance the Tech Paths? Have you guys had any serious balance discussions on this, and are you looking for help?
In XC sniper is a bit too strong, but I do like the loss of the lead indicator on SFs, and a slight buff to sniper would be good, but XC does take it a bit too far. Buffing Sup sounds good though, and Rix Heavy scouts need a serious pounding from the nerf hammer (or outright removal as was done in XC05). Also a major nerf hammer to SY was a huge improvement in XC, in XC05 you can play with SY on by default, which is nice.Spunkmeyer wrote:QUOTE (Spunkmeyer @ Aug 1 2011, 03:20 PM) Some of this is already in CC12, which boosts both sup and tac significantly, and the next version will have more of this of a similar magnitude more in relation to exp vs sup EDIT: (I take that back, there is a very subtle but sweet tac improvement that may very well make it into CC13). If development continues and we decide to "remake" tac with a big-time change akin to the sniper boost, that will probably be around CC15.
Slap choose the right team.Broodwich wrote:QUOTE (Broodwich @ Aug 1 2011, 01:18 AM) my keen analysis of the scoresheet has revealed that slap > nuke
objections?
The only downside is that SY is nearly useless in anything > 10v10phungus420 wrote:QUOTE (phungus420 @ Aug 1 2011, 01:37 PM) Also a major nerf hammer to SY was a huge improvement in XC, in XC05 you can play with SY on by default, which is nice.