People have decided they want to play CC alot recently. And yeah, it sucks - expo vs expo very goddamn game - or expo vs something that looses (unless the non expo team is stacked or there is a gross commander imbalance). Then when we switch to XC05 and the games are much more dynamic, I honestly can't tell you which is better tech (though it changes some with the faction). Also good job on removing the lead indicator on Stealth fighters Night, makes tac much more balanced in XC05.
Who exactly is in charge of the community core? And what is the holdup to actually balancing that core so that all tech paths are viable?
Is the CC core ever going to be fixed?
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DonKarnage
- Posts: 545
- Joined: Mon Nov 01, 2010 7:18 pm
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Zero_Falcon
- Posts: 413
- Joined: Tue Jun 03, 2008 5:14 am
- Location: Singapore
[Starscream]
Exp is virtually the main techpath to follow in Allegiance afaik.
So instead of trying to balance the other techpaths to Exp, make Exp be able to build on normal rocks and make the other techpaths complement it (something like C&C: Red Alert 2 this way I'm guessing)
[/Starscream]
Hence an opininion from a commander wannabe, SQWOX
Exp is virtually the main techpath to follow in Allegiance afaik.
So instead of trying to balance the other techpaths to Exp, make Exp be able to build on normal rocks and make the other techpaths complement it (something like C&C: Red Alert 2 this way I'm guessing)
[/Starscream]
Hence an opininion from a commander wannabe, SQWOX
Last edited by Zero_Falcon on Fri Jul 29, 2011 9:24 am, edited 1 time in total.
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Spunkmeyer
- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
Ints are about as central in XC as they are in CC... That's not the difference between the two or any reason to prefer XC over CC. (Although admittedly people are a lot more willing to play tac because of the new snipers, though that may change now that sigs are higher)
XC is trying some new approaches, some of which are win. It makes sense to play with newer approaches and gain experience with them and learn about the game in the process. Nothing is ridiculously imbalanced or anything, so there is no real reason not to play XC, it's fresher, so why not - that's how I see it. Play with Nan 3, see how it works. See if you can become a sniper king. Whore some omnis. Get some TT caps done. Go exp vs Giga/Dreg without fearing a drawn out game vs special mines. Play with a new shipyard. This is all new stuff.
Just as significant is XC Dreg/TF models > CC Dreg/TF models. That's a huge difference and directly affects playability and kills CC. That's what needs to be fixed with CC first.
To answer the question of CC refresh.... there isn't enough demand. People unhappy with XC seem to prefer DN for whatever reason, and there aren't that many people unhappy with XC anyway. There isn't enough supply. There are less than a handful people who'd actively work on CC13, and they don't have much desire to do so given a lack of demand.
Me, I have a very straightforward idea that could make a much better core - and I'll even tell you the bulk of what it is: simplify the @#(! out of armor and damage classes and other stuff - but why bother, when the game has very few players left and the majority of issues still have to do with the codebase, not the core. Maybe when XC stabilizes I'll fork something off of it.
XC is trying some new approaches, some of which are win. It makes sense to play with newer approaches and gain experience with them and learn about the game in the process. Nothing is ridiculously imbalanced or anything, so there is no real reason not to play XC, it's fresher, so why not - that's how I see it. Play with Nan 3, see how it works. See if you can become a sniper king. Whore some omnis. Get some TT caps done. Go exp vs Giga/Dreg without fearing a drawn out game vs special mines. Play with a new shipyard. This is all new stuff.
Just as significant is XC Dreg/TF models > CC Dreg/TF models. That's a huge difference and directly affects playability and kills CC. That's what needs to be fixed with CC first.
To answer the question of CC refresh.... there isn't enough demand. People unhappy with XC seem to prefer DN for whatever reason, and there aren't that many people unhappy with XC anyway. There isn't enough supply. There are less than a handful people who'd actively work on CC13, and they don't have much desire to do so given a lack of demand.
Me, I have a very straightforward idea that could make a much better core - and I'll even tell you the bulk of what it is: simplify the @#(! out of armor and damage classes and other stuff - but why bother, when the game has very few players left and the majority of issues still have to do with the codebase, not the core. Maybe when XC stabilizes I'll fork something off of it.
Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.
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Spunkmeyer
- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
I think the importance of pps is overstated, which is Night was able to take them out. It does have significant implications vs tac though and we'll see how that goes.k10xbai wrote:QUOTE (k10xbai @ Jul 29 2011, 06:58 PM) me thinks you forgot pps
which makes exp alot less central imo
Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.
It's more fun to defeat Vir on XC
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.

