Page 2 of 6

Posted: Mon Apr 04, 2011 5:39 pm
by Adept
What pkk said.

So again, whoever figures out how to set the approach distance for fan-made bases will be a hero of the Allegites. Until that time, we're stuck with it.

Posted: Mon Apr 04, 2011 6:07 pm
by HSharp
As the hot core topic of the day being TF Miners easy to ram in it has to be said the same problem exists on XC as well as CC, so my solution is to make TF and GT miners (the other notorious easy docking miners) to have less mass so that even though a TF miner lines up right next to the door a decent miner offence can stop it from getting close to the door. Now if this makes it easier and more damaging for a miner to ram into a rock then maybe bump up the hull a little bit, this only needs to be done for miners which line up right next to green doors.

Now I do realise it's not the miners that are at fault but the base hitbox so the proper solution would just be fix the hitboxes but perhaps this could be a workaround or short-term implementation.

Posted: Mon Apr 04, 2011 6:21 pm
by pkk
This won't fix the problem. Like you already said it will only creates a new one.

This is still the preferred solution:
Adept wrote:QUOTE (Adept @ Apr 4 2011, 06:27 PM) If you know how to set the docking approach point for fan made bases, please let us know.

Posted: Mon Apr 04, 2011 7:17 pm
by Adept
Next time I'm testing stuff, I'll see what effect that would have Sharpie.

TF miner already weighs 80% of the standard one of course.

Posted: Mon Apr 04, 2011 8:11 pm
by HSharp
Yeah maybe scratch the hull increase compensators as GT is already buff and GT nans are uber and TF miners are only on rocks for like 5 seconds.

But the mass decrease should make it easier for attackers to ram them away from base rather then the interrupt docking for other factions.

Posted: Mon Apr 04, 2011 8:13 pm
by NightRychune
man i knew it was a good idea to move this thread here

i had a feeling adept would eat this @#(! up

Posted: Mon Apr 04, 2011 8:45 pm
by Adept
HSharp wrote:QUOTE (HSharp @ Apr 4 2011, 11:11 PM) But the mass decrease should make it easier for attackers to ram them away from base rather then the interrupt docking for other factions.
The problem that comes to mind is that decreasing the mass ramps up their accel... which means that they recover from being rammed and line up to dock even faster than they do now.

Posted: Mon Apr 04, 2011 9:08 pm
by LANS
Adept wrote:QUOTE (Adept @ Apr 4 2011, 04:45 PM) The problem that comes to mind is that decreasing the mass ramps up their accel... which means that they recover from being rammed and line up to dock even faster than they do now.
Easy. Decrease mass and thrust so thrust/mass ratio remains constant.

Posted: Mon Apr 04, 2011 9:49 pm
by Heyoka
You could also give the miner a booster, an automated sky cap and a HvyCloak...that should fix the mass issue.

Also, has anyone considered the possibility of scaling the OP model down like 20-30%?

Or does it not work that way or something?

Posted: Mon Apr 04, 2011 10:13 pm
by djrbk
Heyoka wrote:QUOTE (Heyoka @ Apr 4 2011, 05:49 PM) Also, has anyone considered the possibility of scaling the OP model down like 20-30%?
TF's op is already the tinest one out there. Scaling it down could perpetuate other perks with a tiny effective op.

Easier to boost to SBs/any attacking ship from any angle.
Easier to boost around to protect/nan docking miners.
Bigger bang for buck in SB/steath HTT missions (in that scan range in from the centre of the building afaik, making it smaller = longer distance to travel to attack the base/capture it while the ship is still eyed at the same distance)
Lesser effective range with Rix stingers (not sure about that one)

There are probably better ways to deal with this than making the OP itself smaller. The opening's size reduced maybe, or an entire new model to get soemthing other than a sphere.