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Posted: Wed Mar 09, 2011 8:16 pm
by sfx_offender
Shizoku wrote:QUOTE (Shizoku @ Mar 9 2011, 02:08 AM) It would still have to cost something per missile otherwise it would just get spammed/abused.
Agreed. I'm thinking something like 500$/shot.
SpaceJunk wrote:QUOTE (SpaceJunk @ Mar 9 2011, 03:08 AM) A counter would be to have probes in the bbr sector and check if it's moving.
Another piece of kit that encourages good probing and a commander in base watching the enemy to let his team know what is up seems like a good way to encourage more teamwork and thus better gameplay.
_xJammer_ wrote:QUOTE (_xJammer_ @ Mar 9 2011, 05:18 AM) have 2 hvy bbrs 1 k from aleph, shoot res0, let 1 bbr go into the aleph, shoot res1 ASAP, the 1st bbr enters and the other team is like "yay! it was a fake! lets kill the bbr!", res1 pods everyone including the bbr, then walk your 2nd bbr in.
Awesome.
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At res3 tech levels res0 becomes especially useful, making the enemy want to retreat 3k back while you're going through. At the point of res3 tech you have spent a lot of money on a bombing campaign/SY campaign so trickery like this is worth the pricetag of going all the way up to res3 imo.
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A point that I am wondering about is research on this piece of tech.. Imo Res0 should not be a pre-req for any Res1/2/3 technology, and you could research Res0 straight from garrison like Res1. Res0 should be added to the list of "floating tech" along with Res1, with equal likelihood of popping up. Res0 should have a baseline cost of $2500 (same as Res1).
Re: One way aleph Res, that is interesting and worth discussion/a very high price tag, but that is a different sort of weapon than I am proposing here.
Posted: Wed Mar 09, 2011 9:21 pm
by HSharp
SpaceJunk wrote:QUOTE (SpaceJunk @ Mar 9 2011, 08:14 PM) What does happen when a second Res is fired at an aleph that is in the count down from the first? Will it explode twice, is the counter reset, the second res is ignored?
Edit: Imagine a Bbr full with fake Res
http://www.youtube.com/watch?v=7YwLQSTo_ow
I think the 2nd res gets wasted.
Posted: Fri Mar 11, 2011 3:23 am
by Kumquat
I like this idea.
Posted: Fri Mar 11, 2011 6:22 am
by Jersy
I like the idea too, but I think that no matter if bomber is going through the aleph or just firing res at it, there will most likely be deprobers ahead of him. Also, if the attacking team knows the other side is camped, it would be logical not to go through straight away, but deprobe the surroundings to make sure the attack force arrives unexpectedly. This would leave the defending team without no way of telling if it's the real deal or not, which I think would not be good.
If it was possible, I would make res0 with significantly shorter delay between hitting the aleph and actual "explosion". This way, if the res0 delay was like three seconds compared to resX delay of 15 seconds, it would lead to either of the following things:
1. The enemies would got scared and start running, not noticing it's only a fake res at first, leading to confusion (get away, get away! No, its a fake! get back, get back!!!)
2. The enemies would camp for three more seconds, to make sure it's the real deal, and then it would be much harder for them to escape the following res.
Sadly, WarpBombDelay is a global thing and cannot be set for individual missiles...
Posted: Fri Mar 11, 2011 8:18 am
by zombywoof
It would make Res 1,2,3 not suck at all.
I am for it.
Posted: Fri Mar 11, 2011 4:39 pm
by djrbk
Cool.
So... does this idea have enough support to be put into a poll/considered for implementation?
Posted: Fri Mar 11, 2011 10:15 pm
by DasSmiter
It'll be up for CC13 consideration.
IMO shouldn't be too controversial. But who knows, making changes to the effectiveness of rarely used technologies near the end of a tech tree tends to get people blasted!
Posted: Fri Mar 11, 2011 11:02 pm
by RealPandemonium
HSharp wrote:QUOTE (HSharp @ Mar 9 2011, 04:21 PM) I think the 2nd res gets wasted.
They all go off at the proper times, but the animation will be out of sync.
Posted: Sat Mar 12, 2011 10:55 am
by SpaceJunk
RealPandemonium wrote:QUOTE (RealPandemonium @ Mar 12 2011, 12:02 AM) but the animation will be out of sync.
As in, invisible 2nd res?

Posted: Sat Mar 12, 2011 7:33 pm
by RealPandemonium
I think the second res is invisible, yes.