Agreed. I'm thinking something like 500$/shot.Shizoku wrote:QUOTE (Shizoku @ Mar 9 2011, 02:08 AM) It would still have to cost something per missile otherwise it would just get spammed/abused.
SpaceJunk wrote:QUOTE (SpaceJunk @ Mar 9 2011, 03:08 AM) A counter would be to have probes in the bbr sector and check if it's moving.
Another piece of kit that encourages good probing and a commander in base watching the enemy to let his team know what is up seems like a good way to encourage more teamwork and thus better gameplay.
_xJammer_ wrote:QUOTE (_xJammer_ @ Mar 9 2011, 05:18 AM) have 2 hvy bbrs 1 k from aleph, shoot res0, let 1 bbr go into the aleph, shoot res1 ASAP, the 1st bbr enters and the other team is like "yay! it was a fake! lets kill the bbr!", res1 pods everyone including the bbr, then walk your 2nd bbr in.
Awesome.
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At res3 tech levels res0 becomes especially useful, making the enemy want to retreat 3k back while you're going through. At the point of res3 tech you have spent a lot of money on a bombing campaign/SY campaign so trickery like this is worth the pricetag of going all the way up to res3 imo.
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A point that I am wondering about is research on this piece of tech.. Imo Res0 should not be a pre-req for any Res1/2/3 technology, and you could research Res0 straight from garrison like Res1. Res0 should be added to the list of "floating tech" along with Res1, with equal likelihood of popping up. Res0 should have a baseline cost of $2500 (same as Res1).
Re: One way aleph Res, that is interesting and worth discussion/a very high price tag, but that is a different sort of weapon than I am proposing here.







IMO 