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Posted: Wed Dec 15, 2010 7:17 pm
by Mastametz
TF's accel has not been an issue until more recently, and I beseech whomever has the access/necessary skills to fix the netcode or whatever it is needing fixed.
Nerfing TF accel is treating a symptom, not the problem; The servers should not lag like they do.
PPs should *pulse*
Posted: Wed Dec 15, 2010 7:25 pm
by Adept
Mastametz wrote:QUOTE (Mastametz @ Dec 15 2010, 09:17 PM) TF's accel has not been an issue until more recently, and I beseech whomever has the access/necessary skills to fix the netcode or whatever it is needing fixed.
Nerfing TF accel is treating a symptom, not the problem; The servers should not lag like they do.
PPs should *pulse*
TF mass ramps that already high 1.15 accel to insane levels. The math isn't difficult (check your physics book).
1.15 / 0.8 =
1.4375
The effect of accel GAs on that is left as an exercise for the reader.
Shees...
/edits because I can't spell
Posted: Thu Dec 16, 2010 12:56 pm
by Gandalf2
I voted no to the poll as I found the counter-arguments in the appropriate thread more appealing than the pro-arguments - and because it's pretty ridiculous that there was a poll about tt's anyway when the int/pp issue is a far bigger/more important one.
Posted: Thu Dec 16, 2010 2:32 pm
by Mastametz
Adept wrote:QUOTE (Adept @ Dec 15 2010, 11:25 AM) TF mass ramps that already high 1.15 accel to insane levels. The math isn't difficult (check your physics book).
1.15 / 0.8 =
1.4375
The effect of accel GAs on that is left as an exercise for the reader.
Shees...
/edits because I can't spell
Your post is stupid unless tf mass or accel have been changed recently.
Posted: Thu Dec 16, 2010 2:48 pm
by LANS
Mastametz wrote:QUOTE (Mastametz @ Dec 16 2010, 09:32 AM) Your post is stupid unless tf mass or accel have been changed recently.
Not all of us have such low ping that going TF Exp isn't a case of continual lagjumping.
Posted: Thu Dec 16, 2010 3:07 pm
by pkk
Mastametz wrote:QUOTE (Mastametz @ Dec 16 2010, 03:32 PM) Your post is stupid unless tf mass or accel have been changed recently.
TF ships (except new ones like corvette) have all only 80% mass compared to their counterparts on other factions.
Std AdvFighter has a mass of 36, TF AdvFighter has 28.8: 28.8/36 = 80%
Std Int has a mass of 20, TF Int has 16: 16/20 = 80%
Std HvyScout has a mass of 40, TF HvyScout has 32: 32/40 = 80%
Std Bomber has a mass of 50, TF Bomber has 40: 40/50 = 80%
Frigate has a mass of 2500, TF Flagship 1 has 2000: 2000/2500 = 80%
Everything else is physic...
Thrust to weight ratio of Interceptors:
Acceleration GA * Trust / Mass = Thrust to weight ratio
Code: Select all
TF: 1.15 * 300 / 16 = 21.5625 (143.75%)
Dreg: 1 * 300 / 20 = 15 (100%)
Giga: 0.9 * 300 / 20 = 13.5 (90%)
Belters: 1 * 340 / 34 = 10 (66.67%)
Posted: Thu Dec 16, 2010 3:12 pm
by Adept
Ok, either masta can't do math or he's just trolling.
Posted: Thu Dec 16, 2010 7:06 pm
by Jimen
I think Masta's point is that TF accel/mass has been that way for a very long time, and absolutely nobody considered it a problem until R5 came around with its buggy netcode and made lagjumping more of a problem in general. I remember a time when I didn't have to worry about bombers lagjumping out of my bullet stream (granted, that's probably got a lot more to do with the cheap pieceofcrap router I'm stuck on now).
Posted: Thu Dec 16, 2010 8:43 pm
by SpkWill
Accel ga was also fixed, not sure if fixing this effected faction attributes or not but it used to be a tf int with accel2 would boost at about the same speed as a snail.
Posted: Thu Dec 16, 2010 9:28 pm
by Mastametz
Jimen wrote:QUOTE (Jimen @ Dec 16 2010, 11:06 AM) I think Masta's point is that TF accel/mass has been that way for a very long time, and absolutely nobody considered it a problem until R5 came around with its buggy netcode and made lagjumping more of a problem in general. I remember a time when I didn't have to worry about bombers lagjumping out of my bullet stream (granted, that's probably got a lot more to do with the cheap pieceofcrap router I'm stuck on now).
This
SpkWill wrote:QUOTE (SpkWill @ Dec 16 2010, 12:43 PM) Accel ga was also fixed, not sure if fixing this effected faction attributes or not but it used to be a tf int with accel2 would boost at about the same speed as a snail.
and this