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Posted: Tue Oct 19, 2010 4:17 am
by Alien51
girlyboy wrote:QUOTE (girlyboy @ Oct 19 2010, 12:05 AM) You should go into detail with these opportunities, and generally put more detail in, maybe?
Also I guess start with the "what problem does this solve" approach. What problem in game-play is there that could be solved by having a carrier that, uh, launches things really fast?
Your style of suggesting things seems to be to post half-baked ideas with really short descriptions and next to no justification. "Hey, how about (insert very brief description of crazy ship)?" And then you expect everyone else to fill in the blanks for you. This will not work.
Yes, the community reacts rudely, because, well, that's the kind of community it is. This is a sad and unpleasant fact, but one you should be well aware of by now. Telling everyone that you're sick of them probably won't help. Instead, change the way that you propose your ideas.
Well usually there is so many balance concerns that stating the final draft of an idea is nearly impossible. It would also be tiresome and unpractical. If I happen upon an idea that doesn't seem too drastic of a game change and is awesome, I post it. Post it for discussion so people can say what they think and how they think it should work.
Also a game being a game is up for opinion as to what it should be. So taking a "what problem does this solve approach" is biased from the start since what are problems of the game are opinions. This also stagnates development. Rather I try to think about what would make the game better without changing much of the balance or feel of the gameplay already in place.
I think they react rudely simply because they like to. And if there is anything I've learned from this community, it is that no one here will listen to you unless you are rude as well. Besides... I wasn't that rude, least I had reasons.
Justification for it is... Fun.
Posted: Tue Oct 19, 2010 4:18 am
by Drizzo
LOL
Yes please implement this. Then I can tell people not to defend from these types of bomb runs because 1 competent player will be able to stop it with basic garr tech.
Give it to Fedman so he may use it every game and we can all enjoy a (#) with basic instructions stopping is glorious federalbombtrain every single time.
Posted: Tue Oct 19, 2010 4:20 am
by Alien51
Drizzo, your avatar is way to mesmerizing.
Posted: Tue Oct 19, 2010 4:26 am
by cashto
I am halfway tempted to start Bad Ideas Core, where Mageinta Warriors are able to spam Attack Carriers that are stoppable only by perked dis.
Posted: Tue Oct 19, 2010 4:27 am
by ThePhantom032
@Drizzo: Maybe this is a hidden 'nerf TF' - Thread?
also I think this requires a codechange anyway, i dont think exit speed values are set manually on the carrier but instead global in the core. I'm not a core specialist though...
Posted: Tue Oct 19, 2010 4:28 am
by Malicious Wraith
Because, of course, there is no possible circumstance that this could ever be deployed to great effect without prox coming into play.
Need to keep losing 1v1's to me Drizzizzle.
Posted: Tue Oct 19, 2010 4:29 am
by Alien51
Phantom032 wrote:QUOTE (Phantom032 @ Oct 19 2010, 12:27 AM) @Drizzo: Maybe this is a hidden 'nerf TF' - Thread?
also I think this requires a codechange anyway, i dont think exit speed values are set manually on the carrier but instead global in the core. I'm not a core specialist though...
Ya I was wondering about that.
EDIT:
Under globals I only see 'Exit Warp' and 'Exit Station', which does Carrier use?
Posted: Tue Oct 19, 2010 5:04 am
by Shizoku
Just rename it "prox kill generator"
Posted: Tue Oct 19, 2010 5:11 am
by Adept
Alien, the "what is it for" is a legitimate question.
Why would you want such a thing?
Posted: Tue Oct 19, 2010 5:20 am
by Jimen
Alien51 wrote:QUOTE (Alien51 @ Oct 19 2010, 12:17 AM) Also a game being a game is up for opinion as to what it should be. So taking a "what problem does this solve approach" is biased from the start since what are problems of the game are opinions. This also stagnates development. Rather I try to think about what would make the game better without changing much of the balance or feel of the gameplay already in place.
Nobody's asking "what problem does this solve", we're asking
WHY? You're just suggesting change for the sake of change, which is silly - everyone knows the funnest tech is Retro Booster.