Well usually there is so many balance concerns that stating the final draft of an idea is nearly impossible. It would also be tiresome and unpractical. If I happen upon an idea that doesn't seem too drastic of a game change and is awesome, I post it. Post it for discussion so people can say what they think and how they think it should work.girlyboy wrote:QUOTE (girlyboy @ Oct 19 2010, 12:05 AM) You should go into detail with these opportunities, and generally put more detail in, maybe?
Also I guess start with the "what problem does this solve" approach. What problem in game-play is there that could be solved by having a carrier that, uh, launches things really fast?
Your style of suggesting things seems to be to post half-baked ideas with really short descriptions and next to no justification. "Hey, how about (insert very brief description of crazy ship)?" And then you expect everyone else to fill in the blanks for you. This will not work.
Yes, the community reacts rudely, because, well, that's the kind of community it is. This is a sad and unpleasant fact, but one you should be well aware of by now. Telling everyone that you're sick of them probably won't help. Instead, change the way that you propose your ideas.
Also a game being a game is up for opinion as to what it should be. So taking a "what problem does this solve approach" is biased from the start since what are problems of the game are opinions. This also stagnates development. Rather I try to think about what would make the game better without changing much of the balance or feel of the gameplay already in place.
I think they react rudely simply because they like to. And if there is anything I've learned from this community, it is that no one here will listen to you unless you are rude as well. Besides... I wasn't that rude, least I had reasons.
Justification for it is... Fun.








