Fast Attack Carrier

Development area for FreeAllegiance's Community Core.
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

girlyboy wrote:QUOTE (girlyboy @ Oct 19 2010, 12:05 AM) You should go into detail with these opportunities, and generally put more detail in, maybe?

Also I guess start with the "what problem does this solve" approach. What problem in game-play is there that could be solved by having a carrier that, uh, launches things really fast?

Your style of suggesting things seems to be to post half-baked ideas with really short descriptions and next to no justification. "Hey, how about (insert very brief description of crazy ship)?" And then you expect everyone else to fill in the blanks for you. This will not work.

Yes, the community reacts rudely, because, well, that's the kind of community it is. This is a sad and unpleasant fact, but one you should be well aware of by now. Telling everyone that you're sick of them probably won't help. Instead, change the way that you propose your ideas.
Well usually there is so many balance concerns that stating the final draft of an idea is nearly impossible. It would also be tiresome and unpractical. If I happen upon an idea that doesn't seem too drastic of a game change and is awesome, I post it. Post it for discussion so people can say what they think and how they think it should work.

Also a game being a game is up for opinion as to what it should be. So taking a "what problem does this solve approach" is biased from the start since what are problems of the game are opinions. This also stagnates development. Rather I try to think about what would make the game better without changing much of the balance or feel of the gameplay already in place.

I think they react rudely simply because they like to. And if there is anything I've learned from this community, it is that no one here will listen to you unless you are rude as well. Besides... I wasn't that rude, least I had reasons.

Justification for it is... Fun.
Last edited by Alien51 on Tue Oct 19, 2010 4:18 am, edited 1 time in total.
__________________________________________________________________________
Image
Image
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

LOL

Yes please implement this. Then I can tell people not to defend from these types of bomb runs because 1 competent player will be able to stop it with basic garr tech.

Give it to Fedman so he may use it every game and we can all enjoy a (#) with basic instructions stopping is glorious federalbombtrain every single time.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

Drizzo, your avatar is way to mesmerizing.
__________________________________________________________________________
Image
Image
cashto
Posts: 3165
Joined: Mon Sep 10, 2007 5:40 am
Location: Seattle

Post by cashto »

I am halfway tempted to start Bad Ideas Core, where Mageinta Warriors are able to spam Attack Carriers that are stoppable only by perked dis.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
ThePhantom032
Posts: 836
Joined: Sat May 09, 2009 11:00 am
Location: Germany

Post by ThePhantom032 »

@Drizzo: Maybe this is a hidden 'nerf TF' - Thread? :lol:

also I think this requires a codechange anyway, i dont think exit speed values are set manually on the carrier but instead global in the core. I'm not a core specialist though...
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Because, of course, there is no possible circumstance that this could ever be deployed to great effect without prox coming into play.
:roll:

Need to keep losing 1v1's to me Drizzizzle.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

Phantom032 wrote:QUOTE (Phantom032 @ Oct 19 2010, 12:27 AM) @Drizzo: Maybe this is a hidden 'nerf TF' - Thread? :lol:

also I think this requires a codechange anyway, i dont think exit speed values are set manually on the carrier but instead global in the core. I'm not a core specialist though...
Ya I was wondering about that.

EDIT:
Under globals I only see 'Exit Warp' and 'Exit Station', which does Carrier use?
Last edited by Alien51 on Tue Oct 19, 2010 4:32 am, edited 1 time in total.
__________________________________________________________________________
Image
Image
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

Just rename it "prox kill generator"
Image
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Alien, the "what is it for" is a legitimate question.

Why would you want such a thing?
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Jimen
Posts: 1146
Joined: Mon Aug 31, 2009 10:39 pm
Location: Boston-ish

Post by Jimen »

Alien51 wrote:QUOTE (Alien51 @ Oct 19 2010, 12:17 AM) Also a game being a game is up for opinion as to what it should be. So taking a "what problem does this solve approach" is biased from the start since what are problems of the game are opinions. This also stagnates development. Rather I try to think about what would make the game better without changing much of the balance or feel of the gameplay already in place.
Nobody's asking "what problem does this solve", we're asking WHY? You're just suggesting change for the sake of change, which is silly - everyone knows the funnest tech is Retro Booster.
Image
Post Reply