Suggested Key Map ?

Tactical advice, How-to, Post-mortem, etc.
omegahero
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Location: Corellia

Post by omegahero »

Throught creative use of shift + keys, ctrl + keys, alt + keys, you can pretty effectively put all the key functions on one side of the keyboard

Thrusters/Ship movement

W - up
A - left
S - down
D - right
R - forward
F - backward
Shift + R - 100% forward thrust
Shift + F - 0% forward thrust
Q - roll left
E - roll right
Shift + V - vector lock

Ship abilities/ items

Spacebar - boost
Tab - dispenser
Left mouse - fire guns
Right mouse - fire missile
Middle mouse - chaff
Z - ripcord
X - reload
C - cloak
P - autopilot

Targeting

Shift + Q, numpad 7- nearest enemy
numpad 8 - nearest enemy bomber
numpad 9 - nearest enemy base
numpad 4 - nearest enemy miner
numpad minus - nearest enemy constructor
Shift + E, numpad 1 - nearest friendly
numpad 2 - nearest friendly bomber
numpad 3 - nearest friendly base
numpad 6 - nearest friendly miner
numpad plus - nearest friendly constructor
Shift + W, numpad 5 - target centre
numpad multiply - nearest aleph
O - nearest lifepod

Cargo (mostly as default)

Ctrl + 1 - mount gun 1
Ctrl + 2 - mount gun 2
Ctrl + 3 - mount gun 3
Ctrl + 4 - mount gun 4
Ctrl + 5 - mount missiles
Ctrl + 6 - mount chaff
Ctrl + 7 - mount shields
Ctrl + 8 - mount cloak
Ctrl + 9 - mount booster
Ctrl + W - switch cargo (useful for cycling through cargo items when choosing what to drop)
Ctrl + S - drop cargo in 1st cargo slot
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TurkeyXIII
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Location: Melbourne, Aus

Post by TurkeyXIII »

Enyx wrote:QUOTE (Enyx @ Mar 7 2010, 09:19 PM) I've installed CortUi and the variant of TE's chatpack.

I already had WASD for control and q and e for rolling, but i felt i was getting it over my head when i had to start remapping the target ennemy, hostile, nearest, etc.

I guess i'll mess around with the configs.

Thx

By the way, is there only 800x600 ? Everything in game look blured since i have a huge widescreen...
Don't worry about mapping every single target (object) key, you'll only need a couple. Play a few more games and figure out which you think you'll need the most and start from there. There's no urgency to get a perfect keymap straight away. Spinoza listed a few good places to start.

Resolution can be changed in the esc->graphic device menu, which only makes a difference while you're flying (the lobby etc will always be 800x600). I think widescreens have more options available.
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lexaal
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Post by lexaal »

Am i the only one who has a basic WASD-layout except that i use S for boosting and X for down thrust?
Last edited by lexaal on Sun Mar 07, 2010 1:12 pm, edited 1 time in total.
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Enyx
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Joined: Sun Mar 07, 2010 6:29 am

Post by Enyx »

Thanks, i'll keep all of your suggestions in mind :)
Koln
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Post by Koln »

TurkeyXIII wrote:QUOTE (TurkeyXIII @ Mar 7 2010, 01:20 PM) Don't worry about mapping every single target (object) key, you'll only need a couple.
Fighter, bomber, base, constructor and miners for enemies. Same + pods for friendlies.

After R5 issue with turrets i also mapped nearest aleph, but still don't use it.
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SpaceJunk
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Location: Collision orbit

Post by SpaceJunk »

My main suggestion:

Map Target enemy base and Target enemy bomber to an unmodified key, and the Target friendly versions to the same key + shift. Target friendly tends to be less time-critical than target enemy.

Also, since I have some alt modifiers, I use an app to switch tab and F12 so I don't accidentally alt-tab out of Allegiance.
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guitarism
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Location: Richmond

Post by guitarism »

I still have the default cdt mappings and have never had a problem.

Experiment with a few real games and see what you actually use key wise. If you find yourself using "target enemy" all the time, but not "target enemy base" get rid of it. Center target is important. Honestly it all comes down to personal preference. What works for you might not for me, and what works for me doesn't work for Weed. And theres nothing wrong with that.
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Compellor
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Location: Columbus, OH

Post by Compellor »

Since it works now with R5, I'd like to suggest you find a key for rear view. It's a little easier to trick an enemy into hitting your prox when you can look behind you. Just don't forget you're holding down the key and ram a rock. :lol:
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TeeJ
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Post by TeeJ »

And also remember that any changes you make are going to feel awkward at first, so be sure to give it a chance for a while if it seems practical, and don't give up on it because it isn't "fluid" from the start. Give yourself a chance to adjust to the changes, and don't get caught up in making changes constantly or you will never adapt to the changes.
Last edited by TeeJ on Sun Mar 07, 2010 5:22 pm, edited 1 time in total.
Defiance
Posts: 675
Joined: Fri Sep 17, 2004 7:00 am

Post by Defiance »

Suggested Key Map From Defiance:
~ - Voice Chat
1 - Drop Prox
2 - Drop Prox
3 - Drop Prox
4 - Drop Prox
5 - Drop Prox
6 - Drop Prox
7 - Drop Prox
8 - Drop Prox
9 - Drop Prox
10 - Drop Prox
+ - Drop Prox
- - Drop Prox
Backspace - Drop Prox
\ - Drop Prox
] - Drop Prox
[ - Drop Prox
p - Drop Prox
o - Drop Prox
i - Drop Prox
u - Drop Prox
u - Drop Prox
y - Drop Prox
t - Drop Prox
r - Drop Prox
e - Drop Prox
w - Drop Prox
w - Drop Prox
q - Drop Prox
a - Drop Prox
s - Drop Prox
d - Drop Prox
f - Drop Prox
g - Drop Prox
h - Drop Prox
j - Drop Prox
k - Drop Prox
l - Drop Prox
;' - Drop Prox
z - Drop Prox
x - Drop Prox
c - Drop Prox
v - Drop Prox
b - Drop Prox
n - Drop Prox
m - Drop Prox
, - Drop Prox
. - Drop Prox
/ - Drop Prox
cntl - Drop Prox
space - Drop Prox
alt - Drop Prox
insert - Drop Prox
home page up - Drop Prox
page down - Drop Prox
delete - Drop Prox
end - Drop Prox
num pad 0 - Drop Prox
num pad 1 - Drop Prox
num pad 2 - Drop Prox
num pad 3 - Drop Prox
num pad 4 - Drop Prox
num pad 5 - Drop Prox
num pad 6 - Drop Prox
num pad 7 - Drop Prox
num pad 8 - Drop Prox
num pad 9 - Drop Prox

I think that covers it all...(ok so i missed a few but what evers...irreverent keys they are)
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