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Posted: Mon Nov 16, 2009 5:13 pm
by Andon
Dorjan wrote:QUOTE (Dorjan @ Nov 16 2009, 09:48 AM) can't we give the projectile a faster speed and longer life?
Yes. We can. Faster speed is more important, so that it'll actually fly away from the ship.
Posted: Mon Nov 16, 2009 8:40 pm
by DasSmiter
Rate rotation increase would increase the speed a counter flies away right?
Posted: Mon Nov 16, 2009 9:38 pm
by Cortex
You know that's just cosmectics, right? CMs are completely immaterial. What you see is just eye candy, it has no effect on gameplay at all.
PS: In case I'm wrong, it's all factoid's fault.

He explained it that way once. It's probably somewhere in the Cadet II material, too.
Posted: Mon Nov 16, 2009 10:08 pm
by Compellor
factoid wrote:QUOTE (factoid @ Mar 12 2007, 10:42 PM) Dropping chaff is a 1 time check which attempts to cause any missile targeting you at the time you drop the chaff to lock on to the chaff instead.
I haven't found any method of increasing chaff speed through ICE. Lifetime yes, speed no.
Posted: Tue Nov 17, 2009 12:00 am
by dingusdangus
Cort wrote:QUOTE (Cort @ Nov 16 2009, 01:38 PM) You know that's just cosmectics, right? CMs are completely immaterial. What you see is just eye candy, it has no effect on gameplay at all.
PS: In case I'm wrong, it's all factoid's fault.

He explained it that way once. It's probably somewhere in the Cadet II material, too.
What was explained to me is that the chaff (if it spoofs the missile) acts as a new target. If the chaff is released in the middle of a very large slow moving cap ship then the spoofed missile will actually still hit the cap on its way to the chaff and thus be useless.
Posted: Tue Nov 17, 2009 12:12 am
by Cortex
Hmpf. I could've sworn factoid once said that the chaff does not act as a new target (as you would expect) but rather just disables the tracking of the missile. But that quote is pretty specific, I concede.
Posted: Tue Nov 17, 2009 12:17 am
by Broodwich
so now that you figured out what i was asking yesterday will you answer the question?
Posted: Tue Nov 17, 2009 5:10 am
by DasSmiter
The answer is yes brood. Let us know when you find someone to do it.
More likely (if possible) is that the speed counter is ejected will be increased for caps
Posted: Wed Nov 18, 2009 4:36 am
by TurkeyXIII
Current patty countering
Proposed patty countering
Proposed dest countering
CODE
Index: FedSrv.CPP
===================================================================
--- FedSrv.CPP (revision 495)
+++ FedSrv.CPP (working copy)
@@ -5258,8 +5258,8 @@
DataChaffIGC dataChaff;
dataChaff.time0 = g.timeNow;
- dataChaff.p0 = myPosition;
- dataChaff.v0 = myVelocity + myOrientation.GetUp() * 5.0f;
+ dataChaff.p0 = myPosition + myOrientation.GetBackward() * pShip->GetRadius();
+ dataChaff.v0 = myVelocity + myOrientation.GetUp() * 10.0f;
dataChaff.pcluster = pcluster;
dataChaff.pchafftype = (IchaffTypeIGC*)pet;
As well as moving the spawn point to the tail of the ship, I've increased CM speed from 5 to 10 m/s. This speed seems to be enough to get outside a typical capship cross-section in the 2 second lifespan of CC_07 hvy counter.
Posted: Wed Nov 18, 2009 5:29 am
by Broodwich
nj turkey, however i think deploying them from the top would be better, as missles mainly come from the front of a cap, having all the spoofed missles shooting at some point behind it wouldnt do much good :P