its funny how thats how my plan has evolved as i've been reading up more about the game, I think i've pretty much worked out my self teaching plan,
I'm going to stick with scouts for the majorety of the time while really getting to grips with ship (scouts) scanner range. Play a more covert style by hunting down enemy miners/cons and/or keeping heads up for miner D, sticking close to our refinery systems. learning the scanner ranges of the diff ships (learning the mini map icons for diff ships!!) while developing an understanding of the diff faction alterations to different (specific, depending on faction/tech available e.t.c.) ship scanner ranges, the alteration of sig strength depending on the situational effect of what 'x' ship 'might' have as a scanner range/ship sig strength due to the tech available/weps/items loaded onto ship.
Twin with that the development of perceptional awareness of my relative position to items of interest in a system, and really practice learning how to position myself well to be able to eye enemies while staying hidden while at the same time eyeing enemy miners/cons and developing a tactic for getting in fast when an enemy miner/con has been spotted by me, taking it out in a maneer that will have my optimum scanner range pointed towards areas of possible miner D interception from enemy, and obviously, make the all important quick getaway to a safe distance if needed, able to eye enemies while being hidden.
I understand that situation is an 'ideal', and i understand the idea is to be able to perform as close to that ideal as possible, and be prepared for 'reacting' to the specifics of a situation rather than trying to develop and stick to a rigid tactic.
Once I'm pretty compotant at miner/con hunting and miner D in a scout, i'm going to move up to stealth fighters as these, i seem to see, are 'the' anti economy ships.
On that note, my prefered faction at this point in time is technoflux, purely for the factional bonus in acceleration/turn rate/sensors e.t.c. It seems to be the faction best suited for my chosen path.
I also understand that allegience is 'essentially' a game of economics and the most effective way of winning is destroying the enemies economy. early game being the best time for offense (personally, not full team all out, i understand con D and probing is as important for full team) of enemy miners/cons as their (and our) economy is very flimsy early game, relying on very few miners for income, and as its essentially a 'race' for tech based on income, ergo miners. taking out 1 or 2 miners early on should give our team the heads up in the 'arms race'.
Now i just need to figure out the best way to learn all the diff ships scan ranges e.t.c. and the factional differences that effect ship types.
phew. deep game. i love it
