SF/ACE vs SRM/RT
From reading the log, you'd think not wanting to risk snatching defeat out of the jaws of victory is a capital offense in ACE's eyes. Some comms just like to play it safe and not go for all-or-nothing endgame attempts... big deal.
Last edited by Dengaroth on Tue Aug 25, 2009 7:09 am, edited 1 time in total.


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badpazzword
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Sad to hear it ended in a resign. The alternative, however, was people leaving the game, which would also have forced the opponent to sit out people... that is nonideal too.
RT lost second place in the tourney due to a slow endgame, pity this time we didn't try overturning the game. I guess that at the point of frigs, however, the game was pretty much sealed. Sounds like jbourne wanted to beat the opponent by exhaustion and got exactly what he wanted.
RT lost second place in the tourney due to a slow endgame, pity this time we didn't try overturning the game. I guess that at the point of frigs, however, the game was pretty much sealed. Sounds like jbourne wanted to beat the opponent by exhaustion and got exactly what he wanted.
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Grimmwolf_GB
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We took so long, because we think VERY HIGHLY of both of the squads. SF aleph camps are extremely useful and we thought that bombing or htting or f/bing against 25 very competent players in 1 sector will surely fail.
So we bought some OP's and Tele's (for quicker mining), enh and adv cons and an SY. Hell, I even thought that pushing a con will not work and suggested a multiple con push.
All in all it was a very good game (SF/ACE opening was a lot better then ours), and I'm sorry that our respect for you got interpreted otherwise.
So we bought some OP's and Tele's (for quicker mining), enh and adv cons and an SY. Hell, I even thought that pushing a con will not work and suggested a multiple con push.
All in all it was a very good game (SF/ACE opening was a lot better then ours), and I'm sorry that our respect for you got interpreted otherwise.
Ints kill nans, probes kill bombers.








Hey, last week SysX/GB mined next to ACE/SFs OP...Idanmel wrote:QUOTE (Idanmel @ Aug 25 2009, 11:21 AM) So we bought some OP's and Tele's (for quicker mining), enh and adv cons and an SY. Hell, I even thought that pushing a con will not work and suggested a multiple con push.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
quoted for truthIdanmel wrote:QUOTE (Idanmel @ Aug 25 2009, 10:21 AM) We took so long, because we think VERY HIGHLY of both of the squads. SF aleph camps are extremely useful and we thought that bombing or htting or f/bing against 25 very competent players in 1 sector will surely fail.
So we bought some OP's and Tele's (for quicker mining), enh and adv cons and an SY. Hell, I even thought that pushing a con will not work and suggested a multiple con push.
All in all it was a very good game (SF/ACE opening was a lot better then ours), and I'm sorry that our respect for you got interpreted otherwise.

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badpazzword
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I am flattened you thought we, with a whopping basic camped exp, could still hold out vs a team with fully upped exp and sup driven by superior if not equally competent players. 
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