Player controlled miners?

A place to post suggestions for new features, new bugs, and comments about the existing code.
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

What Girly said.

In addition - Do you really want to pilot a miner and sit on a rock for much of the game....


Really? You Sure? :o
raingriffin
Posts: 145
Joined: Wed Jul 01, 2009 12:23 pm
Location: Italy

Post by raingriffin »

sometimes you just get in a ship to look at a miner sit on a rock for the whole game... ain't very different...
-sing- Just always look on the bright side of life -whistle, bow to monty python's Life of Brian-

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Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

Nah, when I D miners I try to avoid looking at them directly, since forward scan range is longer than rear scan range (I never *quite* understood that), so I try to keep my forward sensors pointed at... not solid rock. >_< Usually the direction I expect something to come from, like an aleph leading to the enemy sectors or something.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Shizoku wrote:QUOTE (Shizoku @ Aug 9 2009, 04:48 AM) If I have time I'll pm you my list of stock responses to common threads. That one is in it.
actually just put it onto the wiki :)
jpomailo2
Posts: 266
Joined: Wed Nov 07, 2007 3:49 pm
Location: Canada

Post by jpomailo2 »

Shizoku wrote:QUOTE (Shizoku @ Aug 8 2009, 07:48 PM) If I have time I'll pm you my list of stock responses to common threads. That one is in it.
I might need one of those to.
Jpomail > Does weed always type like that?
FreeBeer > No, no. Sometimes he uses his fingers.
____________________________________________
Zdude > I'm moving on. In fact... there's this girl who may be a little on the ugly side but is pretty easy
____________________________________________
Penix: .... jop never reproduce please.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Also on the wiki:

Why we don't have a squad called @Merc
How bases with turrets are so cool they don't even exist
The inadvisability of creating a spectator team
and which is better? Mouse or joystick?
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

We need a wiki page on why squirrels pwn crows. :P
Last edited by Makida on Mon Aug 10, 2009 1:22 am, edited 1 time in total.
finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

The original devs thought about this, then they realised that there is no point in a game in which a major factor of winning is doing boring stuff.

Basically, you should be rewarded for doing complex dificult fun things, not boring repetative dull things.
Last edited by finnbryant on Mon Aug 10, 2009 1:45 pm, edited 1 time in total.
djrbk
Posts: 2341
Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

The only case where I think this could be momentarily fun is mining in a sector controlled by somebody else while you have mini3 ints up, so long as you could type "LOLOLOLOL" in all chat to your opponents.

Somewhat similar to riding freighters without having any use for the towers.
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

In a relative sense, using seismics to destroy He3 rocks in enemy sectors achieves a similar effect (producing a positive delta of cash).
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