TF

Development area for FreeAllegiance's Community Core.
zdude1994
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Post by zdude1994 »

_SRM_Nuke wrote:QUOTE (_SRM_Nuke @ Jan 7 2009, 11:57 PM) Agreed. TF is meant to be overpowered at the end. If you let TF live for forty minutes, much less FOUR HOURS, you deserve to lose.
Isn't that my philosophy with TF? Or did I take it from you...? When nix used to be around, I had the same philosophy.
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_SRM_Nuke
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Location: في واشنطن لالآن

Post by _SRM_Nuke »

zdude1994 wrote:QUOTE (zdude1994 @ Jan 8 2009, 05:31 PM) Isn't that my philosophy with TF? Or did I take it from you...? When nix used to be around, I had the same philosophy.
I think its just common knowledge. Same goes for Bios. If you let them live to the point where they get advanced tech up and running, your chances of winning decrease dramatically.
MrChaos to Sharpfish wrote:QUOTE (MrChaos to Sharpfish @ Oct 2 2011, 08:55 AM) Damn there went my hope you died in a couch fire.
Broodwich
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Post by Broodwich »

Norgonq wrote:QUOTE (Norgonq @ Jan 8 2009, 12:30 PM) in PUGs.
You are making the broad and hugely incorrect assumption that because someone is squadded they can aim.

Also I'm not certain exactly how much removing the lead indicators would do in either case. I am reasonably certain however that dn 4.5 tf enh ships did NOT have lead indicators, and were added in 4.6 to offset their 20% firepower nerf. Then when we reupped the ROF with CC we kept the leads on enh ships.

As far as the plas gen issue they are fine, just more difficult to avoid because you cannot see how far it will hit you from, whereas prox/mp has a cloud you can easily see and make a better judgement as to avoid it
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HSharp
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Location: Brum, UK

Post by HSharp »

I'm pretty sure they always had the lead indicators, TF has always been cheesy :D
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Psychosis
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Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

its a 0 spread weapon, also when was the last time a squad went TF in a squadgame?
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

PK 2 weeks ago and SysX before that
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
djrbk
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Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

RT did as well with SysX joining them as reinforcements to make the match even in numbers vs. ACE.


edit: also, I think TF is fine. Generally takes me a while to warm up shooting with them as my aim is more attuned to dissipation...
Last edited by djrbk on Fri Jan 09, 2009 3:30 am, edited 1 time in total.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Lead indicator has been in DN TF long before 4.5.

Edit: Confirmed Lead Indicator for TF Enh/Adv at least as far back as DN 3.64
Last edited by Adaven on Fri Jan 09, 2009 4:09 am, edited 1 time in total.
Adept
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Location: Turku, Finland

Post by Adept »

Broodwich wrote:QUOTE (Broodwich @ Jan 8 2009, 09:31 PM) The only thing wrong with tf imo is that they all get lead indicators
*Hate hate hate* :mad:

Without the lead indicators TF could actually be fun to play (maybe do something about the retarded knife edge ints too).
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HSharp
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Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Yeah, I really don't care for the lead indicator but I would like it if the ints were a bit fatter, just a 10% size increase and then it would be balanced.
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