Makida wrote:QUOTE (Makida @ Dec 7 2008, 03:15 AM) I am wondering whether it is possible, even in theory, to create something - a ship, a deployable drone, a base, anything - that would prevent enemy ships that are either in the same sector or within a certain distance from ripcording.
Obviously if you could keep ships from ripping *in,* such a unit would provide total protection from TP drops and it could also be used to keep defenders from ripping in to defend a base. It'd be a lot of cheese -- though perhaps balance-able, depending on how it could be implemented. And what if you could keep ships from ripping *out*? It'd be much less cheesy, and still useful in some circumstances. For example, you could keep a badly damaged cap ship/carrier/IC Miner/constructor from ripping away at the last second; you could delay a bomber run that is about to rip somewhere to attack your bases; if an enemy run failed you could keep the survivors from ripping away, in order to pod more of the enemy team. Maybe it could be a deployable probe-like thing, like the exact opposite of TP probes; or maybe it could be like a "reverse carrier," a big AI-controlled drone ship that you could order into a sector to keep the enemy from being able to ripcord out of that sector as long as the ship survives.
courtesy of EVE Online
Interdictor
The main function of the Interdictor however, is in the deployment of Warp Interdiction Spheres, allowing the ship to yank passing ships out of warp to face its wrath.
As part of a larger gang of heavy hitting combat ships, this class can cause untold havoc on trade lanes, and severely hamper enemy supply lines during wars.
Interdictors are a Tech II class of ship, and have significant manufacture and training requirements, compared to their Tech I counterparts
Warp bubbles
Warp disruption fields (also known as 'Warp bubbles' or simply 'Bubbles') are deployable items that emit a warp scrambling field. Nothing within this field can warp away. If you warp within 100km of a disruption field your ship will be pulled to its edge. As such warp disruption fields attract all incoming vessels arriving at around 0-100km into the disruption bubble, your ship should be safe as long as the distance exceeds this limit. Furthermore, the warp disruption field must be aligned with the ship warp-out tunnel vector to trap its prey. That means a wise captain can avoid to be pulled in by warping to the area from a different angle.
all sounds the same