Ion Cannon

Catch-all for all development not having a specific forum.
sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

Somehow I knew even before you posted that you would be new. :P

As to your idea. Calling someone who tests and implements an idea a poor sod scores you negative points. The development is currently handled by volunteers, and unless you were saying that your idea is simply a pain to code, you were being rude.

A capital ship that disables a ship/base or anything else completely without even having to take down shields first is cheese. Even if you had Ion Cannon Cruisers, I would take a cap that can actually kill a base instead of just disabling it.

Ideas are good, but you might want to play the game a bit before coming up with something. :)
Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

I am wondering whether it is possible, even in theory, to create something - a ship, a deployable drone, a base, anything - that would prevent enemy ships that are either in the same sector or within a certain distance from ripcording.

Obviously if you could keep ships from ripping *in,* such a unit would provide total protection from TP drops and it could also be used to keep defenders from ripping in to defend a base. It'd be a lot of cheese -- though perhaps balance-able, depending on how it could be implemented. And what if you could keep ships from ripping *out*? It'd be much less cheesy, and still useful in some circumstances. For example, you could keep a badly damaged cap ship/carrier/IC Miner/constructor from ripping away at the last second; you could delay a bomber run that is about to rip somewhere to attack your bases; if an enemy run failed you could keep the survivors from ripping away, in order to pod more of the enemy team. Maybe it could be a deployable probe-like thing, like the exact opposite of TP probes; or maybe it could be like a "reverse carrier," a big AI-controlled drone ship that you could order into a sector to keep the enemy from being able to ripcord out of that sector as long as the ship survives.
redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

i like the idea of a ripchord (people can ripchord in , but it resets their rip time if they get hit by it) stopping weapon, and a radar jammer (reduces scan of hit ships) but besides that, especially the aleph one, i hate it/them
Last edited by redavian on Sun Dec 07, 2008 12:02 pm, edited 1 time in total.
Virex
Posts: 129
Joined: Tue Sep 18, 2007 2:42 pm

Post by Virex »

Another option would be a drone or deployable that affects an entire sector for a certain time, causing people ripcording in to appear in random locations within the sector boundaries. People can still come if they want, but there's no telling where they might end up....
Last edited by Virex on Mon Dec 22, 2008 11:25 pm, edited 1 time in total.
Valiance
Posts: 561
Joined: Sun Nov 30, 2008 4:06 pm

Post by Valiance »

that sounds like pottentially the funniest tech ever =]
ImageImage
fufi
Posts: 297
Joined: Sat Apr 05, 2008 7:26 pm
Contact:

Post by fufi »

Andon wrote:QUOTE (Andon @ Nov 20 2008, 11:56 PM) Why do people insist that things are easy to program when they have no programming experience?
Either you have experience and you do know that things are never easy from start, or you just feel that the above sentence is full of ignorance like you see nearly in any programming forums where are a lot of these programming experiences around.
Andon wrote:QUOTE (Andon @ Nov 20 2008, 11:56 PM) And when they also have never seen the alleg code?
Somehow you pretty lucky that someone did convince microsoft to open that to us all. Or *hey* did you do reverse engineering?
Andon wrote:QUOTE (Andon @ Nov 20 2008, 11:56 PM) People! Assume that things are DIFFICULT to program unless you KNOW otherwise!
Programmers! Without the idea from an ordinary you would not have anything to KNOW about how DIFFICULT it is to draw REAL stuff to YOU.
barricuda
Posts: 299
Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles

Post by barricuda »

Makida wrote:QUOTE (Makida @ Dec 7 2008, 03:15 AM) I am wondering whether it is possible, even in theory, to create something - a ship, a deployable drone, a base, anything - that would prevent enemy ships that are either in the same sector or within a certain distance from ripcording.

Obviously if you could keep ships from ripping *in,* such a unit would provide total protection from TP drops and it could also be used to keep defenders from ripping in to defend a base. It'd be a lot of cheese -- though perhaps balance-able, depending on how it could be implemented. And what if you could keep ships from ripping *out*? It'd be much less cheesy, and still useful in some circumstances. For example, you could keep a badly damaged cap ship/carrier/IC Miner/constructor from ripping away at the last second; you could delay a bomber run that is about to rip somewhere to attack your bases; if an enemy run failed you could keep the survivors from ripping away, in order to pod more of the enemy team. Maybe it could be a deployable probe-like thing, like the exact opposite of TP probes; or maybe it could be like a "reverse carrier," a big AI-controlled drone ship that you could order into a sector to keep the enemy from being able to ripcord out of that sector as long as the ship survives.

courtesy of EVE Online

Interdictor

The main function of the Interdictor however, is in the deployment of Warp Interdiction Spheres, allowing the ship to yank passing ships out of warp to face its wrath.

As part of a larger gang of heavy hitting combat ships, this class can cause untold havoc on trade lanes, and severely hamper enemy supply lines during wars.

Interdictors are a Tech II class of ship, and have significant manufacture and training requirements, compared to their Tech I counterparts



Warp bubbles
Warp disruption fields (also known as 'Warp bubbles' or simply 'Bubbles') are deployable items that emit a warp scrambling field. Nothing within this field can warp away. If you warp within 100km of a disruption field your ship will be pulled to its edge. As such warp disruption fields attract all incoming vessels arriving at around 0-100km into the disruption bubble, your ship should be safe as long as the distance exceeds this limit. Furthermore, the warp disruption field must be aligned with the ship warp-out tunnel vector to trap its prey. That means a wise captain can avoid to be pulled in by warping to the area from a different angle.


all sounds the same
the universe is a big place...you will not be missed.
(\__/)
( ;..;) <---and one bunny to rule them all...
(")_(")
Post Reply