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Posted: Tue Aug 05, 2008 1:17 pm
by Jazel
I like 1 and 2, but like most others I can't say I like 3
Misclicking can be a bitch

.
Another thing you can add to your list is to remove the ability to see the green build sphere without eyeing the con. Countless times I've been in a lt int when I spot the green sphere, and I boost right towards thier base to eye it in a blind ship.
EDIT: Grammar edits
Posted: Tue Aug 05, 2008 1:31 pm
by Raveen
KGJV wrote:QUOTE (KGJV @ Aug 5 2008, 01:20 PM) Open a topic for that one (or bump an old one if it already exists) so we can stay focused /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Here you go - even includes a proposed easy fix from your good self /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
http://www.freeallegiance.org/forums/index...showtopic=33721
Posted: Tue Aug 05, 2008 2:11 pm
by deathgoat
i agree 1 and 2 are great idea.. this will really increase the importance of scouting...
the build sphere removal....
what if we made the build sphere alone have a really high signature (ie. 1000%+) .. you have to imagine that kind of action (transforming a rock into a base) emits a tremendous amount of energy..
with a high sig, it will still 'probably' be seen, but not necessarily by a lt. int 6k away
linking the sig to faction specifics, could also be a good idea
#3 .. let them misclick, exp push to the enemy home FTW!
Posted: Tue Aug 05, 2008 2:38 pm
by ImmortalZ
We can use the ASGS polls if you'd like - a lot of squadded veterans do not read the forums and it'd be unfair not to poll their opinions.
Posted: Tue Aug 05, 2008 2:40 pm
by spideycw
ImmortalZ wrote:QUOTE (ImmortalZ @ Aug 5 2008, 10:38 AM) We can use the ASGS polls if you'd like - a lot of squadded veterans do not read the forums and it'd be unfair not to poll their opinions.
If they disagree with 1 & 2 they shouldn't be in a squad unless its @FTW in my opinion
@Kage - through in in game team alliances to these changes (not easy I know) and I will have your child!
Posted: Tue Aug 05, 2008 2:47 pm
by DrBeginner
YES TO ALL!! YES TO ALL!!
Posted: Tue Aug 05, 2008 2:48 pm
by Dorjan
IN GAME ALLIANCES FTW!
I mean, if it's not too much hassle guys...
Posted: Tue Aug 05, 2008 2:55 pm
by pkk
KGJV wrote:QUOTE (KGJV @ Aug 5 2008, 12:30 PM) Rocks on minimap/command view:
For uncontrolled sectors:
- don't remove a "consumed" (base built on or destroyed) special rock from the minimap (and all rocks in command view) until actually scouted again. same reason as above.
- same wise don't update He3 levels for a team unless this team actually 'scan' these informations.
Once you control a sector (or share control), you'll get full real-time sector information for all rocks whatever the base scan range. if you have only probes and ship flying in that sector, scan ranges will be used.
Would be nice, if you have a timer next to the object (asteroid/base name), which shows you, how old the scan info is.
It would be also nice to have a extrapolation for the he3 rocks (optional).
Posted: Tue Aug 05, 2008 3:12 pm
by Kap
Yes to all
Posted: Tue Aug 05, 2008 3:17 pm
by spideycw
pkk wrote:QUOTE (pkk @ Aug 5 2008, 10:55 AM) It would be also nice to have a extrapolation for the he3 rocks (optional).
Why? You could just...probe in there...or send just about any ship over to check out the rocks