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Posted: Mon Dec 17, 2007 7:57 pm
by finnbryant


might be an improvement? a few differences, but should improve gameplay.
looks bad because of forum resizing, try this link -> http://i265.photobucket.com/albums/ii240/f.../quantushud.png

shift chat right a bit and stick an aleph grid map like in allegiance in between the chat and the current aleph

Posted: Mon Dec 17, 2007 8:10 pm
by the_dare
we could have a spinning model of your character/vehicle with it's health ect.

Posted: Wed Dec 19, 2007 3:05 pm
by Hockfire
Hum.... crosshair smaller, please.

* plays more Cube *

Posted: Sat Dec 22, 2007 8:58 am
by the_dare
i would say a bit more like

Posted: Sat Dec 22, 2007 3:40 pm
by Andon
the_dare wrote:QUOTE (the_dare @ Dec 17 2007, 03:10 PM) we could have a spinning model of your character/vehicle with it's health ect.
This can be done in torque, Starsiege did it. It showed the damage (Grey, yellow, red, gone) and where the damage was. It also showed that for your target - If you were good, you could concentrate your fire on a vulnerable part of the enemy vehicle (like the foot of a walker)

Posted: Sat Dec 22, 2007 6:29 pm
by the_dare
Andon wrote:QUOTE (Andon @ Dec 22 2007, 03:40 PM) This can be done in torque, Starsiege did it. It showed the damage (Grey, yellow, red, gone) and where the damage was. It also showed that for your target - If you were good, you could concentrate your fire on a vulnerable part of the enemy vehicle (like the foot of a walker)
complicated but yeah is possible!