Interfaces
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finnbryant
- Posts: 360
- Joined: Sat Feb 17, 2007 11:18 am
- Location: England
might be an improvement? a few differences, but should improve gameplay.
looks bad because of forum resizing, try this link -> http://i265.photobucket.com/albums/ii240/f.../quantushud.png
shift chat right a bit and stick an aleph grid map like in allegiance in between the chat and the current aleph
Last edited by finnbryant on Mon Dec 17, 2007 8:06 pm, edited 1 time in total.
This can be done in torque, Starsiege did it. It showed the damage (Grey, yellow, red, gone) and where the damage was. It also showed that for your target - If you were good, you could concentrate your fire on a vulnerable part of the enemy vehicle (like the foot of a walker)the_dare wrote:QUOTE (the_dare @ Dec 17 2007, 03:10 PM) we could have a spinning model of your character/vehicle with it's health ect.



complicated but yeah is possible!Andon wrote:QUOTE (Andon @ Dec 22 2007, 03:40 PM) This can be done in torque, Starsiege did it. It showed the damage (Grey, yellow, red, gone) and where the damage was. It also showed that for your target - If you were good, you could concentrate your fire on a vulnerable part of the enemy vehicle (like the foot of a walker)

