Interfaces

The land-based version of Allegiance, under construction.
finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »



might be an improvement? a few differences, but should improve gameplay.
looks bad because of forum resizing, try this link -> http://i265.photobucket.com/albums/ii240/f.../quantushud.png

shift chat right a bit and stick an aleph grid map like in allegiance in between the chat and the current aleph
Last edited by finnbryant on Mon Dec 17, 2007 8:06 pm, edited 1 time in total.
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

we could have a spinning model of your character/vehicle with it's health ect.
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Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

Hum.... crosshair smaller, please.

* plays more Cube *
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

i would say a bit more like
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Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
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Post by Andon »

the_dare wrote:QUOTE (the_dare @ Dec 17 2007, 03:10 PM) we could have a spinning model of your character/vehicle with it's health ect.
This can be done in torque, Starsiege did it. It showed the damage (Grey, yellow, red, gone) and where the damage was. It also showed that for your target - If you were good, you could concentrate your fire on a vulnerable part of the enemy vehicle (like the foot of a walker)
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the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

Andon wrote:QUOTE (Andon @ Dec 22 2007, 03:40 PM) This can be done in torque, Starsiege did it. It showed the damage (Grey, yellow, red, gone) and where the damage was. It also showed that for your target - If you were good, you could concentrate your fire on a vulnerable part of the enemy vehicle (like the foot of a walker)
complicated but yeah is possible!
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