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KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

Kromitvs wrote:QUOTE (Kromitvs @ Aug 18 2011, 12:26 AM) That's very welcoming! :-)
(since this is about my 3rd, or so visit!)

Well, I don't have the privileges, but I think a sentence like this would look good to end of the first paragraph (before the "index"):

In this page.

Code: Select all

Allegiance is developed in VC++ using DirectX.
The rest of the page already has the links for further details.

And if someone more knowledgeable would care to add/correct something... ;-)
Hi there

To be more precise and complete, i'd say:

QUOTE Back in 1999, Allegiance was created with Visual C++ 6.0.
It was build as a 'real word' showcase of Microsoft DirectX (version 7) technologies:

DirectPlay for networking
Direct3D for 3D graphics
DirectDraw for 2D graphics
DirectInput for mouse/keyboard/joystick inputs
DirectSound for 3D spacialized sound effects

The game also intensively uses another key Microsoft technology : COM/OLE (local and remote).

When the source code was released in 2004, the Free Allegiance community ported it to Visual C++ 2003 and following versions.
Along the way, the community upgraded the networking code to DirectPlay 8, the graphics to Direct3D 9 removing DirectDraw in the process and the inputs to DirectInput 8.

As of today, the code requires Visual C++ 2008 or 2010 (2003 and 2005 versions are not supported anymore) and latest DirectX SDK.[/quote]

can someone update the wiki ?
Last edited by KGJV on Wed Aug 17, 2011 11:57 pm, edited 1 time in total.
Image
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

Done, cleaned it up a bit as well.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

Kromitvs
Posts: 6
Joined: Thu Aug 04, 2011 5:54 pm

Post by Kromitvs »

Very nice!
(And I made a small contribution!)

:-)
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