Hi thereKromitvs wrote:QUOTE (Kromitvs @ Aug 18 2011, 12:26 AM) That's very welcoming! :-)
(since this is about my 3rd, or so visit!)
Well, I don't have the privileges, but I think a sentence like this would look good to end of the first paragraph (before the "index"):
In this page.
The rest of the page already has the links for further details.Code: Select all
Allegiance is developed in VC++ using DirectX.
And if someone more knowledgeable would care to add/correct something... ;-)
To be more precise and complete, i'd say:
QUOTE Back in 1999, Allegiance was created with Visual C++ 6.0.
It was build as a 'real word' showcase of Microsoft DirectX (version 7) technologies:
DirectPlay for networking
Direct3D for 3D graphics
DirectDraw for 2D graphics
DirectInput for mouse/keyboard/joystick inputs
DirectSound for 3D spacialized sound effects
The game also intensively uses another key Microsoft technology : COM/OLE (local and remote).
When the source code was released in 2004, the Free Allegiance community ported it to Visual C++ 2003 and following versions.
Along the way, the community upgraded the networking code to DirectPlay 8, the graphics to Direct3D 9 removing DirectDraw in the process and the inputs to DirectInput 8.
As of today, the code requires Visual C++ 2008 or 2010 (2003 and 2005 versions are not supported anymore) and latest DirectX SDK.[/quote]
can someone update the wiki ?
