In case Friendly Fire is on...

Tactical advice, How-to, Post-mortem, etc.
Barrager
Posts: 341
Joined: Mon Dec 22, 2003 8:00 am
Location: Boston, Ma

Post by Barrager »

I meant when i get rammed by an enemy fig or something. thats when cargo gets ejected so I can get more acceleration
Image
Blinder
Posts: 14
Joined: Fri Aug 15, 2003 7:00 am

Post by Blinder »

Just be sure you clear the #*@( out when the gunners open up on the first run, inevitably they'll shred the nans faster than the defenders ever could hope /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Oh- cap vs. con doesn't kill the con, it makes it unhappy though and I'm sure you could do some really rude things to one trying to plant if it hadn't died by the time you got there... what's amusing is taking a cruiser through an aleph at speed and finding there was some sap in a bomber waiting for you with EMP or something (or just some fighter-class ships that weren't careful enough about where they were camping)... free extra KB for those nukes! Does mean you have to obey traffic control in friendly sectors though (if FF is on, that is), amusing to see a scout or something launch from the SY at the same time as a cap... hope he didn't have anything expensive /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Grimmwolf_GB
Posts: 3711
Joined: Wed Jul 02, 2003 7:00 am
Location: Germany
Contact:

Post by Grimmwolf_GB »

I had that happen to me a few times. I wanted to prox the cap and bam, I was splattered across the wind shield. :(
(Proxing cap ships is fun, you get 4-5 kills with one mine field. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
Post Reply