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Posted: Sun Jan 14, 2007 7:26 pm
by Gappy
Keep in mind that people don't really play 'big' maps. Once you start going past 14 sectors, its basically a bios/giga map. Try and avoid sector explosion.

Posted: Sun Jan 14, 2007 9:01 pm
by Tontow
Are there any maps have a random number of sectors and alephs? - Such a map would have to always end up symmetrical, but have a random number of sectors and alephs each time you play on it.

Posted: Mon Jan 15, 2007 12:57 am
by mesial
jgbaxter wrote:QUOTE (jgbaxter @ Jan 14 2007, 12:19 PM) Mesial catch my on irc or something and I'll show you, it's not overly hard technically, most of the issue is making a decent map. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
OK, found my way there...

Posted: Mon Jan 15, 2007 12:48 pm
by Raveen
tontow wrote:QUOTE (tontow @ Jan 14 2007, 09:01 PM) Are there any maps have a random number of sectors and alephs? - Such a map would have to always end up symmetrical, but have a random number of sectors and alephs each time you play on it.
No, this was discussed a while ago but I think it was shelved becuase nobody could think of a good way to code it.

Posted: Mon Jan 15, 2007 6:54 pm
by Anguirel
Raveen wrote:QUOTE (Raveen @ Jan 15 2007, 07:48 AM) No, this was discussed a while ago but I think it was shelved becuase nobody could think of a good way to code it.
I can think of several good ways to code it. I'm just too lazy to actually get around to doing it. The simplest system would avoid changing Allegiance code entirely by capturing game-end messages (much as TAG does) and after a game-end event you have an outside program overwrite a map file. Creation of an interesting randomized map isn't that terribly difficult using graph theory, but even that could be short-circuited by pre-creating several maps and simply randomly selecting one each time. Bonus points for having a few such random map entries so you can select a general size as well.

Posted: Sun Jan 21, 2007 1:33 pm
by mesial
Even with your heip JG, AME makes no sense, i can't figure it out. I'm just going to forget about it, i guess we got enough maps...

Posted: Sun Jan 21, 2007 1:40 pm
by madpeople
oh you just double right click to place sectors and drag the alephs between them

not knowing about double right click held my up for ages. once i figured that out i was sorted

Posted: Sun Jan 21, 2007 2:22 pm
by Raveen
I'm going to write some documentation for AME this week (hopefully). That should hopefully allow more people to make maps which gives server hosts the best choices possible.

Posted: Sun Jan 21, 2007 7:12 pm
by mesial
I've always said that if I could not figure out a program, I shouldn't be using it...

Posted: Mon Jan 22, 2007 1:38 am
by Anguirel
_SRM_Mesial wrote:QUOTE (_SRM_Mesial @ Jan 21 2007, 02:12 PM) I've always said that if I could not figure out a program, I shouldn't be using it...
I've always said that if I couldn't figure out a program, I should recode the interface. This has made me very good in figuring out how to use programs. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />