Ground Based Mod
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ShadowFox_
- Posts: 518
- Joined: Thu Dec 15, 2005 8:00 am
- Location: Seattle
- Contact:
Very.
You're talking about programming a different game.
--TE
You're talking about programming a different game.
--TE
The Allegiance community currently hates their sysadmin because he is doing: [Too Much] [____________|] [Too Little]
Current reason: Removing the PayPal contribute page. Send Bitcoin instead: 1EccFi98tR5S9BYLuB61sFfxKqqgSKK8Yz. This scale updates regularly.
YAHOO WE'VE BEEN NOTICED! lolmadpeople wrote:QUOTE (madpeople @ Apr 10 2007, 07:25 PM) http://www.freeallegiance.org/forums/index...showtopic=29161
*ahem*
(I'm programmer for the project /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> )
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StoneRhino
- Posts: 38
- Joined: Mon Jan 02, 2006 8:00 am
what if you just put one bigass polygon across the entire sector on a predetermined plane? could you then lock bases and rocks down so that they can only spawn on said plane? how about locking miners and cons down so that they can only move on it?
keep in mind that i know approximately jack and @#(! about coding or programing.
keep in mind that i know approximately jack and @#(! about coding or programing.
Yeah but we plan to have flying vehicles too.
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone






