Training video HUD tweak: eye indicator move
I'm creating video captures via Fraps, using PAL resolution. Allegiance resizes the main HUD OK, but the "eye" is covered by the cargo loadout panel.
Now you see it:
Now, you don't:
Any thoughts on how to remedy this? Capturing at 800x600 is a possibilty, but adds a lot of processing overhead because I have to resize the video on the fly.
If I could just move the "eye" up a little bit, that'd solve it. I don't want to modify it too much lest the newbies be confused by the difference in video vs. real HUD layout.
Now you see it:
Now, you don't:
Any thoughts on how to remedy this? Capturing at 800x600 is a possibilty, but adds a lot of processing overhead because I have to resize the video on the fly.
If I could just move the "eye" up a little bit, that'd solve it. I don't want to modify it too much lest the newbies be confused by the difference in video vs. real HUD layout.
Last edited by lawson on Sun Mar 25, 2007 8:20 pm, edited 1 time in total.
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Bunnywabbit
- Posts: 965
- Joined: Sun May 15, 2005 7:00 am
- Location: Amsterdam, the Netherlands
It will require modifying your dialog.mdl file.
find dialog.mdl in your artwork folder, make a backup of it. Then open with notepad/wordpad/any other text editor.
Do a search for:
The "Point(390, 55)" bit are the pixel coordinates (from left, from bottom) of the eye icon relative to a transparent background image.
from what i can tell you need to move the eye up about 20 pixels, and about 10 pixels to the right, so the end result would read:
if this crashes alleg, you probably sent it too far to the right.
find dialog.mdl in your artwork folder, make a backup of it. Then open with notepad/wordpad/any other text editor.
Do a search for:
Code: Select all
TranslateImage(PaneImage(RadarDetectPane, false, true), Point(390, 55)),from what i can tell you need to move the eye up about 20 pixels, and about 10 pixels to the right, so the end result would read:
Code: Select all
TranslateImage(PaneImage(RadarDetectPane, false, true), Point(400, 85)),if this crashes alleg, you probably sent it too far to the right.

current version r158 new beta as of jan 23 2012The position of the eye (and many other things) are specified in the file artwork/dialog.mdl. The relevant section looks like this:
QUOTE CenterHudOn = GroupImage(
[
// ... a bunch of TranslateImages here...
TranslateImage(ExperienceImage, Point(281, 102)),
TranslateImage(PaneImage(RadarDetectPane, false, true), Point(390, 55)),
TranslateImage(CaptureFlag, Point(427, 350)),
// ... and even more follow...]);[/quote]
Yours may be slightly different from mine, depending on what UI mods you use. You want to change the red numbers (X and Y offset in pixels).
Note: be sure back up your dialog.mdl before making any changes... just in case
EDIT: Bunnies! they're everywhere! Aaaah!
QUOTE CenterHudOn = GroupImage(
[
// ... a bunch of TranslateImages here...
TranslateImage(ExperienceImage, Point(281, 102)),
TranslateImage(PaneImage(RadarDetectPane, false, true), Point(390, 55)),
TranslateImage(CaptureFlag, Point(427, 350)),
// ... and even more follow...]);[/quote]
Yours may be slightly different from mine, depending on what UI mods you use. You want to change the red numbers (X and Y offset in pixels).
Note: be sure back up your dialog.mdl before making any changes... just in case
EDIT: Bunnies! they're everywhere! Aaaah!
Last edited by Ksero on Sun Mar 25, 2007 9:18 pm, edited 1 time in total.
"Better than Light Booster 1"
Lawson, I can move that eye for you. You don't have to mess with the dialog.mdl file, there is plenty of room to move that "eye" up a little within the file. The file's pixels size is quite a bit alrger than the little "eye" icon. Gimme an hour and I'll post a DL link for you.
Allegiance Terror Alert Level: HIGH
_SRM_Mesial wrote:QUOTE (_SRM_Mesial @ Mar 26 2007, 08:57 AM) OK, so it took me a few minutes.
And the file...
http://www.mesialonline.com/SRM/lawson/radon.mdl
404'd!
Didja mean: http://www.mesialonline.com/SRM/lawson/radonbmp.mdl ?
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Off the browser, thru the router, down the T1... nothin' but 'Net!
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*grumble*
Turns out that adv figs and other "big loadout" ships have a similar problem; only the loadout pane stretches "up" even farther and seems to cover the eye. I need to check again.
Perhaps the eyeball needs to move left, or the loadout panel to the right. *fiddle fiddle*
<RANT>
I might have to actually fork over some money and buy a real AVI editor. Pinnacle Studio 10.7 Plus has been a pain lately for anything other than "real" video footage. If I could keep everything at native 800x600, I'd be one happy geek! But nooooo... I have to resize everything and lose resolution. Stupid video standards...
</RANT>
Turns out that adv figs and other "big loadout" ships have a similar problem; only the loadout pane stretches "up" even farther and seems to cover the eye. I need to check again.
Perhaps the eyeball needs to move left, or the loadout panel to the right. *fiddle fiddle*
<RANT>
I might have to actually fork over some money and buy a real AVI editor. Pinnacle Studio 10.7 Plus has been a pain lately for anything other than "real" video footage. If I could keep everything at native 800x600, I'd be one happy geek! But nooooo... I have to resize everything and lose resolution. Stupid video standards...
</RANT>
-----
Off the browser, thru the router, down the T1... nothin' but 'Net!
Off the browser, thru the router, down the T1... nothin' but 'Net!

