Rix

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

General_Freak wrote:QUOTE (General_Freak @ Mar 2 2007, 12:25 PM) The symbol in the bay has been slanted though. It should be aligned about 45 degrees counter-clockwise.
The original has the symbol slanted at a similar angle, just distorted, probably because it was drawn, not pasted in.
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I don't know if I'm crowding Quia's turf with this. But we just seem to have similar interests, first environments and now rix. Thankks a lot for the Insignia, that is really awesome. I'm actually using a different coral texture, but it came from a government oceanagraphic group so we have rights to use it.
before: http://www.mediamax.com/adaven_xt/Hosted/RixInt-Old.jpg
after: http://adaven6x7.googlepages.com/RixIntWIP1.jpg
Still a Work in progress. The Sinews/Cables are undone although about 1/2 of them are on the "inside" regions where they are rarely seen. The remainder covers the entire bottom and those bits around the cockpit.

I also found a couple sections on some ships that are also used on others, but in greater detail. So a little mix and match will get us some better stock to work off of.


Edit: the funky triangles around the cockpit are just a glitch from mdlview.
Edit 2: after linked fixed.
Last edited by Adaven on Fri Mar 16, 2007 3:16 pm, edited 1 time in total.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Allegiance Terror Alert Level: HIGH
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Crap, it worked last night.
Fixed screenshot Link
Last edited by Adaven on Fri Mar 16, 2007 3:18 pm, edited 1 time in total.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

wow! nice /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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parcival
Posts: 2872
Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

Very nice!
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" There is good in everyone. You just need the eyes for it. "
Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

That int looks awsome!

You're not stepping on my toes, the only rix ships I've started working on are the miner and con, you're welcome to the rest.
Care to share a link to that coral texture?
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General_Freak
Posts: 207
Joined: Tue Mar 29, 2005 8:00 am

Post by General_Freak »

Jaw dropping!
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Gothmog
Posts: 318
Joined: Wed Feb 15, 2006 8:00 am
Location: Olympia, WA, USA

Post by Gothmog »

Looks strangely like brains on the new rix int! But altogether very sleek. `ym
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Xeretov wrote:QUOTE (Xeretov @ Oct 29 2009, 01:24 PM) I feel a great disturbance in the Force. As if hundreds of voobs cried out for nerfs, and were suddenly silenced.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

You're half right, Goth. It is a texture from a "Brain Coral"
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