Carriers need SY tag
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Grimmwolf_GB
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CronoDroid
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Seconded. Agreed, especially with Tac/Patty Rush, just way too much in a small game.
1. Push them through the enemy op sector to their ref
2. Kill their miners, if fail, PU at carrier
3. Periodically fight off attacks
3a. Distract the enemy with the carrier while you freely mine
4. Nan the carrier, when podded, PU at carrier, rip back in, nan again
5. When bomber comes, rip carrier out
6. Nan carrier
7. Repeat as desired
Those were the basic points, I believe.
1. Push them through the enemy op sector to their ref
2. Kill their miners, if fail, PU at carrier
3. Periodically fight off attacks
3a. Distract the enemy with the carrier while you freely mine
4. Nan the carrier, when podded, PU at carrier, rip back in, nan again
5. When bomber comes, rip carrier out
6. Nan carrier
7. Repeat as desired
Those were the basic points, I believe.
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Grimmwolf_GB
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- Location: Germany
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Grim I understand what you mean, I agree that carriers should have the sy tag.
However, I'm also saying that standard and enh carriers are too limiting overall...
in relation to both those points above, and the fact that many comms are used to carriers one way or another; we should have a light carrier always available in garrison, if sy is on it allows comm to upgrade to a standard carrier, and if that is researched, then enh carriers should be available to be researched in the shipyard.
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However, I'm also saying that standard and enh carriers are too limiting overall...
in relation to both those points above, and the fact that many comms are used to carriers one way or another; we should have a light carrier always available in garrison, if sy is on it allows comm to upgrade to a standard carrier, and if that is researched, then enh carriers should be available to be researched in the shipyard.
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n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
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NightRychune
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