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BackTrak
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Post by BackTrak »

Thanks Chasov!

Game recycling should be fixed now. Did you also find a way to get the scouts to jam up? I have seen them occosionally freeze in the dead center of a sector, but I added some code to get them going again if they hit a dead stop with no other command.
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chasov
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Post by chasov »

Yeah, other bugs I've seen is that if the AI comm decides to go Tac, then after buying sfs, sniper 1, lrm 2 it stops buying things. I'm assuming this is what you mentioned above with the enh figs copy/paste bug.
Also after I killed the enemy tech base all the enemy scouts decided to just sit in one spot in that sector (maybe in the place where the tech base had been? I'm not sure). I killed all of them, they re-launched from the garrison, and just sat there doing nothing.

Sorta a bug, if you spam the buy ship button and the comm AI doesn't respond right away, it'll give you money for each time you requested. I used this to get a bunch of money when the comm AI got hung up with the Tac tech.
BackTrak
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Post by BackTrak »

Awesome, thanks for the details! I fixed the recycling issues, and the tac research issue. I will have to take a look at limiting how much money the com will hand out to a player, and I'm not sure why the scouts would react like that, I'll take a closer look there. They may have crashed when the station was removed from their internal lists.
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Terran
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Post by Terran »

this looks awesome :o
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]
ryujin
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Post by ryujin »

Can we power this with Googles Deep Mind?
*#$@faced $#@!tard Troll
BackTrak
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Post by BackTrak »

I tried, but it didn't have enough situational awareness.

:lol: :lol: :lol:
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Mastametz
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Post by Mastametz »

I was highly skeptical and moreover irritated that you were apparently working on this instead of the A-Z list of things that seemed more feasible and pressing.

But maybe you've done the the impossible against all odds.
There's a new sheriff in town.
Bukei
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Post by Bukei »

Wow excellent work BT, played a couple of games last night.
For some reason it was incredibly laggy, bots and players. I saw one bot almost caught in a lag well, just spinning and twitching around 1 spot in space. I went to pod him and almost got caught up in it too. Once podded the bot pod floated off.

Only other thing i noticed was when going Giga, the bot-comm didn't buy boost1 in Garrison. So we had boosterless heavy ints..

Going forwards, it would also be very cool if players could order the bot scouts about or VCs initiated an order, like defend bombers, attack my target :)
But hats off sir, who knew this could be a thing, all these years waiting for Comms :D
Last edited by Bukei on Sun Sep 16, 2018 10:25 am, edited 1 time in total.
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raumvogel
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Post by raumvogel »

The day has finally come! Thank you,BT! :psyched:
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BackTrak
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Post by BackTrak »

Bukei wrote:QUOTE (Bukei @ Sep 16 2018, 05:18 AM) Wow excellent work BT, played a couple of games last night.
For some reason it was incredibly laggy, bots and players. I saw one bot almost caught in a lag well, just spinning and twitching around 1 spot in space. I went to pod him and almost got caught up in it too. Once podded the bot pod floated off.

Only other thing i noticed was when going Giga, the bot-comm didn't buy boost1 in Garrison. So we had boosterless heavy ints..

Going forwards, it would also be very cool if players could order the bot scouts about or VCs initiated an order, like defend bombers, attack my target :)
But hats off sir, who knew this could be a thing, all these years waiting for Comms :D

Thank Bukei, I will get those items fixed. I still haven't determined why scouts occasionally get stuck at the center point in the sector. Also, I believe that running the bots next to the server is probably too much, especially with the DM pigs also running on the same box. I will move those to another box.
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