Sorry, I've been very busy working on some Dx issues. I see Imago online quite frequently, you should ask him about it, maybe he can point you to what you're looking for.Senor NoirSol wrote:QUOTE (Senor NoirSol @ Oct 30 2017, 06:31 AM) I have asked wasp to find a fix that imago made to solve this problem.
Steam Version of Allegiance
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MagisterXF94
- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
Online where?Wasp wrote:QUOTE (Wasp @ Oct 31 2017, 06:19 PM) Sorry, I've been very busy working on some Dx issues. I see Imago online quite frequently, you should ask him about it, maybe he can point you to what you're looking for.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


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MagisterXF94
- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
fishy the mods that will become the high resolution texture DLC, can be found here.
https://github.com/LordBlacksun/Allegia ... ture-files
https://github.com/LordBlacksun/Allegia ... ture-files
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


That's a pretty messy mess, I'm trying to to make organize it.Senor NoirSol wrote:QUOTE (Senor NoirSol @ Dec 6 2017, 12:35 PM) fishy the mods that will become the high resolution texture DLC, can be found here.
https://github.com/LordBlacksun/Allegia ... ture-files
There's a #textures channel on discord now where we talk about this stuff.
I'll start uploading reorganized mini-packages soon.

