Okay, so
a) You have the power to decide what people think and can therefore can change whatever they say to suit your perspective.
b) You are derailing what could be a productive talk about moving Allegiance forward. I'm just trying to get ideas going, and damnit, people are saying some pretty smart stuff. Please don't hijack threads.
Allegiance 2
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Whatever you can do what you want.
But if you all wanna do something productive check this out
http://www.freeallegiance.org/forums/index...showtopic=71818
See ya all tomorrow at SGT
But if you all wanna do something productive check this out
http://www.freeallegiance.org/forums/index...showtopic=71818
See ya all tomorrow at SGT
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


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Yeah, I mean I know jack @#(! about coding (discovered a while ago that's not my bag, my bag is playtesting, writing, and what the MTG crowd would consider "design/development," i.e. core dev), but I had a lot of interesting ideas I wanted to throw around to take the gameplay Allegiance has and refine it down to its cores, then add on bells and whistles. I sat down and wrote a design documentation thingy and even worked out the various places I wanted the HUDs to go as well as how soloqueue and player behavior would be worked out community wide.Phantom032 wrote:QUOTE (Phantom032 @ Oct 1 2016, 10:30 AM) But hey, if you manage to get the network working feel free to share - there's still some groups trying once in a while on the side to get started, some also with interesting ideas for new features/gameplay ideas, and this is THE problem stopping them. Can't be that hard.![]()
I even got drunk one night and dreamed up a worldwide tournament schedule that put its major tournaments just outside of major American sports events, codified the rules for each squad, and how the prize payout structure would work


Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
If i got something I'll share. But i think i overestimated state of the art. Seems they implemented most of their demo in dotppt instead of dotnet ;-).Phantom032 wrote:QUOTE (Phantom032 @ Oct 1 2016, 07:30 PM) Can't be that hard.![]()
On the other hand: assert (ping()<0.01f);%problem solved
I have many nontechnical solutions to the delay problem, because i'm aware of the mathematical solutions and respect them. I wonder how much the game can be paced down until it is no more allegiance? (Or to positively spoken: if we upscaled all objects by factor 2.5 in size would anyone notice?).
Also I don't think that the net problems are a show stopper for allegiance. They weren't a stopper in 2000 and literally everything has gotten better in the internet (on technology side).
#KR
Last edited by lexaal on Mon Oct 03, 2016 9:29 pm, edited 1 time in total.
I have a johnson photo in my profile since 2010.
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I'll tell Weedman to log in so he can read the forwarded pm.fin wrote:QUOTE (fin @ Oct 2 2016, 09:39 AM) Forwarded to TA's wife.
I mostly agree with you Lexaal, but on some critical areas I completely disagree.lexaal wrote:QUOTE (lexaal @ Oct 3 2016, 03:09 PM) If i got something I'll share. But i think i overestimated state of the art. Seems they implemented most of their demo in dotppt instead of dotnet ;-).
On the other hand: assert (ping()<0.01f);%problem solved
I have many nontechnical solutions to the delay problem, because i'm aware of the mathematical solutions and respect them. I wonder how much the game can be paced down until it is no more allegiance? (Or to positively spoken: if we upscaled all objects by factor 2.5 in size would anyone notice?).
Also I don't think that the net problems are a show stopper for allegiance. They weren't a stopper in 2000 and literally everything has gotten better in the internet (on technology side).
#KR
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- Joined: Tue Apr 03, 2007 2:15 am
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