Allegiance 2

Allegiance discussion not belonging in another forum.
TheAlaskan
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Joined: Tue Apr 03, 2007 2:15 am
Location: Denver, CO

Post by TheAlaskan »

Okay, so

a) You have the power to decide what people think and can therefore can change whatever they say to suit your perspective.

b) You are derailing what could be a productive talk about moving Allegiance forward. I'm just trying to get ideas going, and damnit, people are saying some pretty smart stuff. Please don't hijack threads.
MagisterXF94
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Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Whatever you can do what you want.

But if you all wanna do something productive check this out

http://www.freeallegiance.org/forums/index...showtopic=71818

See ya all tomorrow at SGT
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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TheAlaskan
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Joined: Tue Apr 03, 2007 2:15 am
Location: Denver, CO

Post by TheAlaskan »

Jesus. Youre like my wife
zombywoof
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Location: Over the Rainbow

Post by zombywoof »

Phantom032 wrote:QUOTE (Phantom032 @ Oct 1 2016, 10:30 AM) But hey, if you manage to get the network working feel free to share - there's still some groups trying once in a while on the side to get started, some also with interesting ideas for new features/gameplay ideas, and this is THE problem stopping them. Can't be that hard. :P
Yeah, I mean I know jack @#(! about coding (discovered a while ago that's not my bag, my bag is playtesting, writing, and what the MTG crowd would consider "design/development," i.e. core dev), but I had a lot of interesting ideas I wanted to throw around to take the gameplay Allegiance has and refine it down to its cores, then add on bells and whistles. I sat down and wrote a design documentation thingy and even worked out the various places I wanted the HUDs to go as well as how soloqueue and player behavior would be worked out community wide.

I even got drunk one night and dreamed up a worldwide tournament schedule that put its major tournaments just outside of major American sports events, codified the rules for each squad, and how the prize payout structure would work ;) There's a HELLUVALOT here for an Allegiance 2, and the huge upswing in ESports just makes it even better because right now most ESports is either singles events (Melee, Starcraft 2) or 5-on-5 MOBAs (League, Dota2). We're missing the big 11-11 style Football/Football (depending on your country) games that involve a helluvalot of strategy more than just one guy winning his one-on-one matchup and carrying the game.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
finisher2
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Joined: Fri Apr 15, 2011 2:51 pm

Post by finisher2 »

TheAlaskan wrote:QUOTE (TheAlaskan @ Oct 1 2016, 06:12 PM) Jesus. Youre like my wife
Forwarded to TA's wife.
lexaal
Posts: 2612
Joined: Sun Oct 07, 2007 12:58 pm

Post by lexaal »

Phantom032 wrote:QUOTE (Phantom032 @ Oct 1 2016, 07:30 PM) Can't be that hard. :P
If i got something I'll share. But i think i overestimated state of the art. Seems they implemented most of their demo in dotppt instead of dotnet ;-).

On the other hand: assert (ping()<0.01f);%problem solved
I have many nontechnical solutions to the delay problem, because i'm aware of the mathematical solutions and respect them. I wonder how much the game can be paced down until it is no more allegiance? (Or to positively spoken: if we upscaled all objects by factor 2.5 in size would anyone notice?).

Also I don't think that the net problems are a show stopper for allegiance. They weren't a stopper in 2000 and literally everything has gotten better in the internet (on technology side).

#KR
Last edited by lexaal on Mon Oct 03, 2016 9:29 pm, edited 1 time in total.
I have a johnson photo in my profile since 2010.
TheAlaskan
Posts: 2256
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Location: Denver, CO

Post by TheAlaskan »

fin wrote:QUOTE (fin @ Oct 2 2016, 09:39 AM) Forwarded to TA's wife.
I'll tell Weedman to log in so he can read the forwarded pm.

lexaal wrote:QUOTE (lexaal @ Oct 3 2016, 03:09 PM) If i got something I'll share. But i think i overestimated state of the art. Seems they implemented most of their demo in dotppt instead of dotnet ;-).

On the other hand: assert (ping()<0.01f);%problem solved
I have many nontechnical solutions to the delay problem, because i'm aware of the mathematical solutions and respect them. I wonder how much the game can be paced down until it is no more allegiance? (Or to positively spoken: if we upscaled all objects by factor 2.5 in size would anyone notice?).

Also I don't think that the net problems are a show stopper for allegiance. They weren't a stopper in 2000 and literally everything has gotten better in the internet (on technology side).

#KR
I mostly agree with you Lexaal, but on some critical areas I completely disagree.
TheAlaskan
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Joined: Tue Apr 03, 2007 2:15 am
Location: Denver, CO

Post by TheAlaskan »

I guess I must retire this thread. It's a shame it got hijacked by the thought police. Good luck Allegiance, this thread was your way out of the abyss.
ryujin
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Post by ryujin »

something controversial
*#$@faced $#@!tard Troll
Shizoku
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Post by Shizoku »

What an awful idea, TA you suck!

AMIRITE!?
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