BufferBloat
Nobody gives a @#(! about that broken connection between Hop 1 and Router 1... It doesn't effect the connection between Source and Destination.
PS:
Routing can change without notice...
Last edited by pkk on Mon Jul 04, 2016 6:13 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
No pkk!
You see packets flow as Wasp imagines. No proof needed, you shouldn't think about it a lot (actually, please don't) - he feels that they flow that way so it must be true. IT MUST BE TRUE!
The network and, as a matter of fact, everything else that Wasp is remotely interested in shall operate PRECISELY as he expects (the silly evidence presented that challenges his belief shall be discarded as irrelevant).
All hail the omniscient Wasp!
You see packets flow as Wasp imagines. No proof needed, you shouldn't think about it a lot (actually, please don't) - he feels that they flow that way so it must be true. IT MUST BE TRUE!
The network and, as a matter of fact, everything else that Wasp is remotely interested in shall operate PRECISELY as he expects (the silly evidence presented that challenges his belief shall be discarded as irrelevant).
All hail the omniscient Wasp!
sheesh, relax man...pkk wrote:QUOTE (pkk @ Jul 4 2016, 02:09 PM)
That image is very much like my connection. The "bad" hop #3 isn't affecting my connection whatsoever. Game is smooth and I know I've got a good connection to the server by simply observing the destination ping.
It is when the route goes something like this:...
hop 1. 12 12 13
hop 2. * 120 138
hop 3. * * 203
Destination. 260 307 226
...that I begin to suspect that the network is the problem.
And there is nothing you can do... Except using VPN to avoid that hop or call your ISP to fix it... 
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.