Can we give targeting reticule to noobs up to (8)?
I figure that is a significant code change but something that would be worth it, and I'd pay! =)
Can we give targeting reticule to noobs up to (8)?
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It's a nice sentiment. If it could be elaborated on so that they either hit that rank or clock 70-100 hrs.Dome wrote:QUOTE (Dome @ Apr 12 2015, 12:27 AM) Can we give targeting reticule to noobs up to (8)?
I figure that is a significant code change but something that would be worth it, and I'd pay! =)
Hidernoob accounts would have to be more strictly monitered, though. (P32 )
It can't just be a blanket effect of "Give all of these ranks a lead indicator"
There are some vets that are low rank and don't play often, as well. They would get a free pass.
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
seems fine to give everyone a free pass. Allegiance lead indicators have been historically not as good as actually watching where your shots are going, but it's a good way to temper the learning curve to the noobs.Deathrender wrote:QUOTE (Deathrender @ Apr 12 2015, 08:07 AM) It's a nice sentiment. If it could be elaborated on so that they either hit that rank or clock 70-100 hrs.
Hidernoob accounts would have to be more strictly monitered, though. (P32 )
It can't just be a blanket effect of "Give all of these ranks a lead indicator"
There are some vets that are low rank and don't play often, as well. They would get a free pass.
Dome wrote:QUOTE (Dome @ Apr 12 2015, 05:27 AM) Can we give targeting reticule to noobs up to (8)?
I figure that is a significant code change but something that would be worth it, and I'd pay! =)
My price (not negotiable):
4,600,000.00 EUR + tax(es)
50% upfront
Deadline: 30 days from when I receive the advance
Wouldn't giving everyone lead indicators help with the stacking issues?
Argument would be you just dumb downed allegiance, no skill required.
I think the magic of allegiance isn't in the dog fighting, it's everything else.
After 15 years i still don't know the speed of all the ammo, and mapping the thrusting up,down,sideways,
pitching to avoid someones bullets. guess that's my fault but not the fault of a new player.
Argument would be you just dumb downed allegiance, no skill required.
I think the magic of allegiance isn't in the dog fighting, it's everything else.
After 15 years i still don't know the speed of all the ammo, and mapping the thrusting up,down,sideways,
pitching to avoid someones bullets. guess that's my fault but not the fault of a new player.
Cry,'Havoc!' and let slip the dogs of war -Julius Ceasar
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iirc it was taken out pretty early. TF didn't exactly start it's life as a faction with any nerfs so that may not be the best case study.
edit: woops, meant nerfs not perks - TF was majorly OP when it was initially released. For example: You could kill a hvy int with a snip2 adv sf while remaining cloaked before you ran out of energy.
edit: woops, meant nerfs not perks - TF was majorly OP when it was initially released. For example: You could kill a hvy int with a snip2 adv sf while remaining cloaked before you ran out of energy.
Last edited by Shizoku on Mon May 04, 2015 8:31 pm, edited 1 time in total.