Driz - GT Sup
P032 - IC TacSpan
1.25/0.85/Normal
Limited Diamond
-We open low, they open high
-They push their opening op next to our home
-They rush our home and pop a miner, we rip a sup forward out of danger
-We pop a miner with scouts
-We put our sup in the sector beside the op they push and bomb it immediately
-They kill one of the two miners we snuck forward
-They get up a tac in their middle choke and an exp next to their home
-We send a bomber with a tele to plant next to their tac
-Our last miner dies to a SF
-We dual bomb their tac and exp, nabbing both of them
-We roll onto the garr, I run out of ABs as I blew my load too early and fired a missile on the way to the base
-Second bomber piloted by P1 flies full speed into a camp and fires the game winning AB just as he dies.
GG
I forgot to grab the scores since I haven't played in forever.
xexy™ vs EndGame
Just a note we were full ac2/ab2 nan2 bombing tech.
Also for the first time in a long time I felt the effects of being strapped for cash. Good job p032 and Co. for properly shutting down my economy. Credit where credit is due.
Also for the first time in a long time I felt the effects of being strapped for cash. Good job p032 and Co. for properly shutting down my economy. Credit where credit is due.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.

