xexy™ vs EndGame

Tactical advice, How-to, Post-mortem, etc.
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Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Driz - GT Sup
P032 - IC TacSpan

1.25/0.85/Normal

Limited Diamond

-We open low, they open high
-They push their opening op next to our home
-They rush our home and pop a miner, we rip a sup forward out of danger
-We pop a miner with scouts
-We put our sup in the sector beside the op they push and bomb it immediately
-They kill one of the two miners we snuck forward
-They get up a tac in their middle choke and an exp next to their home
-We send a bomber with a tele to plant next to their tac
-Our last miner dies to a SF
-We dual bomb their tac and exp, nabbing both of them
-We roll onto the garr, I run out of ABs as I blew my load too early and fired a missile on the way to the base
-Second bomber piloted by P1 flies full speed into a camp and fires the game winning AB just as he dies.

GG

I forgot to grab the scores since I haven't played in forever.

Last edited by Drizzo on Sun Feb 15, 2015 10:24 pm, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Papsmear
Posts: 4810
Joined: Sun Jul 06, 2003 7:00 am
Location: Toronto, Canada

Post by Papsmear »

Good game.
Thanks for showing up @End.
Look forward to playing you in the tournament!
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Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Just a note we were full ac2/ab2 nan2 bombing tech.

Also for the first time in a long time I felt the effects of being strapped for cash. Good job p032 and Co. for properly shutting down my economy. Credit where credit is due.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
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