lukass wrote:QUOTE (lukass @ Jan 12 2015, 12:11 PM) It's not about charisma or other bull@#(! but about leadership, if commander is not able to give clear orders in time, there is no point being on mumble or play SG, bcos that's the difference between pugs and sgs. No offence to you, but I just didn't see that. I had to quit after 30 mins and went to check B mumble. That was completely different. I am not saying I am better, that's why I am not commanding sgs. Btw. I know you are very good commander.
Also, you can't expect ppl to shine in disorganized vs organized team. (yeah I am repeating myself)
Interestingly others felt that my orders were pretty clear
ChaoticStorm wrote:QUOTE (ChaoticStorm @ Jan 12 2015, 12:29 PM) Or to get D where it is needed, drizzo didn't need force or charisma to get stuff done. It was simply done.
This.
If there was a significant gap between the skill of our pilots it was that Blue's pilots knew where they needed to be. I will give you an example of what I mean:
In the early game, before we even launched, I assigned 3 people as scouts and told them where I wanted them to go saying everyone else should fly ints. 5 scouts launched. One redocked (Kramcakes) and launched an int. I told the team to go high. They did. I told the team to form up before rushing into the enemy. They did. I told student to turn around so our ints could see. He did. I even called out some targets and you guys gunned them down, crushing them in the opening furball. I then told you to go forward and try to find their cons/miners. The scouts were late, but eventually we saw the enemy op con and I ordered you guys to boost over and kill the op. You did. I said at that point that I was going to push an op con to that sector in 2 minutes and that until then you should find their miners and kill them. Champy, Thallium, and Seymor found a miner and killed it. The op con went into Delgon with 4 ints and 1 scout on D.
Taking Delgon would have completely changed the game. It would have been difficult for Drizzo to mine effectively or put significant pressure on my miners. But on the game-changing push, the big chance we had to capitalize on killing the opening op con, the team simply didn't show up. Not because I wasn't clear but because they weren't paying attention. We had 20 or so players at the start of the game. I can remember where 8 of them, which means that there were 12 players who weren't in either of the two places I told them to be. If even three of those 12 had decided to go with the op con and one of those three took a nan, it builds.
Unfortunately we lost the op con and with it any advantage we had. Then we lost another op con which was admittedly my fault, I thought I could sneak it in while you guys rushed miners. At that point our relative parity devolved into a clear disadvantage and we started losing miners.
And it's pretty useless to say "no offense to the commander" if the next words out of your mouth are "but you suck." It's a
false front...
Oh and by the way, I would've picked you much further down except that Thallium was going to blow an artery because he wanted you on the team. I rate you around 104 and your posts here are
exactly why and Vogue's post is
exactly why. You're the kind of 18 who gets by on a bit of aiming skill and a long stretch of actual good players' inactivity. Every time I've had you on my team you're one of those players I can almost always count on to not be where I want him to be at any particular stage of the game. Unfortunately unlike players like 104 who, with more micromanagement than I enjoy, can be moved to be in the correct place at approximately the correct time, you don't want to be micromanaged like that. Which means I'm stuck with a whore who's only half as talented as Frobo or Djole.
I'm not saying this to be rude, I'm saying it because you seem to have wanted an honest assessment of your skills.