xexy™ vs End Game

Tactical advice, How-to, Post-mortem, etc.
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Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Driz: Rix Sup/Starbase
Phantom032: IC Exp

1.0/1.15

HiHigher

-We both open midlow
-We plant our op short right next to the aleph so we could resupply to the sector
-xexy figs engage End Game lt ints
-End Game had an advantage but we eliminated their con nan
-xexy rush in with figs and maul down their op con
-End Game sneak their opening tp low, next to our home, xexy drops a short tp high for a Sup
-End game build a home expansion but let 2 miners rip forward to their low TP
-xexy swoop in and pick up 2 miner kills
-End Game pushes an op into the choke midlow sector
-xexy employs the all seeing eye™ with SR scouts and enh gat 2 figs to back them up
-End Game tries to mine a sector midlow with some defense on it
-End Game defends one miner, loses one miner
-xexy gets AC2 Stinger2 bbrs and bombs the TP low, and discovers a fresh OP that End Game had ripped into it
-xexy goes full bombing tech with TP1 hvy bbrs hvy scouts and nan2
-xexy bombs midlow choke op while we get TP1 set up midhi on their garrison, we walk a carrier in and follow it
-Imperial march on their garrison and expansion

GG End Game

P.S. Also another game where the only U rock was in End Game's Home. Alleg Gods hate us.

cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
cashto
Posts: 3165
Joined: Mon Sep 10, 2007 5:40 am
Location: Seattle

Post by cashto »

This is like some bizarre universe version of our own SG in which rix sup won.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Archer14
Posts: 936
Joined: Wed Jul 22, 2009 9:58 am
Location: Osijek, Croatia

Post by Archer14 »

Pretty much
ryjamsan wrote:QUOTE (ryjamsan @ Mar 1 2011, 07:07 PM) Spidey let it go, I have reformed MW and taken him under my wing:)
phoenix1 wrote:QUOTE (phoenix1 @ Nov 16 2014, 05:12 PM) I'll make sure to never make you a commander again :P
vogue
Posts: 1971
Joined: Sat Mar 27, 2010 3:28 am

Post by vogue »

gg @end you guys played well - we were just very on the ball today
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.
Thallium
Posts: 268
Joined: Thu Jan 03, 2013 1:34 am

Post by Thallium »

cashto wrote:QUOTE (cashto @ Dec 14 2014, 05:00 PM) This is like some bizarre universe version of our own SG in which rix sup won.
Bizarro world indeed. However - more money and much different map make rix SR strategy very viable.
Last edited by Thallium on Mon Dec 15, 2014 1:52 am, edited 1 time in total.
TheAlaskan
Posts: 2256
Joined: Tue Apr 03, 2007 2:15 am
Location: Denver, CO

Post by TheAlaskan »

Yes - GG xexy!
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

cashto wrote:QUOTE (cashto @ Dec 14 2014, 05:00 PM) This is like some bizarre universe version of our own SG in which rix sup won.
Perhaps. Although it really isn't fair for any parties involved whenever I lock in Rix.

My record with the faction hasn't been blemished yet!
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Papsmear
Posts: 4810
Joined: Sun Jul 06, 2003 7:00 am
Location: Toronto, Canada

Post by Papsmear »

Would have been cool if both squads had a larger turnout.
All in all a fun game
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